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<blockquote data-quote="Water Bob" data-source="post: 7708223" data-attributes="member: 92305"><p><span style="font-size: 18px"><span style="color: #00FF00"><strong>CONSTRUCTIVE THOUGHT ON 2D20....DOOM POINTS...AND BOON POINTS</strong></span></span></p><p></p><p>I've often thought about how to "fix" the meta-game aspect of the 2d20 system, as far as the Conan rpg is concerned. It's a hard nut to crack because the 2d20 is designed around that give-n-take relationship, where players build DOOM, and the GM uses DOOM to enhance obstacles down the road.</p><p></p><p>Here's a thought that I have. Let me put it out on the porch and see if the Cat will lick it up.</p><p></p><p>In other words, let's discuss, if you are so inclined.</p><p></p><p></p><p></p><p></p><p></p><p>What if DOOM was limited to an adventure? Remove the part where players generate DOOM. A GM is given a number of DOOM points to spend for the entire adventure, and that's it. </p><p></p><p>First off, players wouldn't know the number of DOOM the GM has. They can't see it or count it as they can in standard 2d20, and that would remove that meta-game aspect.</p><p></p><p>An adventure's difficulty could be measured by how many DOOM points the GM has to use in that game. It would be like a level 1-3 dugneon versus a level 4-6 dungeon. The GM has X number of DOOM he can use for this adventure. If he wants to make the adventure harder because there are five PC going through the adventure rather than the four the scenario was designed for, then the GM can add Y number of DOOM points to his total for the adventure, to make the adventure harder.</p><p></p><p>Something like that would pretty much remove the Meta-Game aspect from the game. DOOM points become the level of difficulty.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong>BOON Points.</strong></span></p><p></p><p>As for players, they would need a new pool. Where in standard 2d20 they buy extra dice and such by paying the GM DOOM. Here, we would slightly change that so that players take from a limited pool--again this considered part of the difficulty.</p><p></p><p>The difficulty of an adventure would be measured by how many DOOM points the GM gets to use, and how man (I'll call them) BOON points, the players get to use.</p><p></p><p>Should the player know how many points the players get in the BOON pool? I don't know. We should discuss this. They will know when they've used all of them, of course. Maybe we leave it up to the GM to decide whether he lets the players know how many points are in the BOON pool.</p><p></p><p>Once all the BOON points are gone, then the player can no longer "buy" extra dice for tasks.</p><p></p><p></p><p></p><p></p><p></p><p>What do you guys think about this?</p><p></p><p>I'm thinking that, if this works, I might actually buy the game, as it will remove the problems I have with the game.</p><p></p><p>A big question will be working out how many BOON points and DOOM points players and GMs need, on average, to complete adventures.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708223, member: 92305"] [SIZE=5][COLOR="#00FF00"][B]CONSTRUCTIVE THOUGHT ON 2D20....DOOM POINTS...AND BOON POINTS[/B][/COLOR][/SIZE] I've often thought about how to "fix" the meta-game aspect of the 2d20 system, as far as the Conan rpg is concerned. It's a hard nut to crack because the 2d20 is designed around that give-n-take relationship, where players build DOOM, and the GM uses DOOM to enhance obstacles down the road. Here's a thought that I have. Let me put it out on the porch and see if the Cat will lick it up. In other words, let's discuss, if you are so inclined. What if DOOM was limited to an adventure? Remove the part where players generate DOOM. A GM is given a number of DOOM points to spend for the entire adventure, and that's it. First off, players wouldn't know the number of DOOM the GM has. They can't see it or count it as they can in standard 2d20, and that would remove that meta-game aspect. An adventure's difficulty could be measured by how many DOOM points the GM has to use in that game. It would be like a level 1-3 dugneon versus a level 4-6 dungeon. The GM has X number of DOOM he can use for this adventure. If he wants to make the adventure harder because there are five PC going through the adventure rather than the four the scenario was designed for, then the GM can add Y number of DOOM points to his total for the adventure, to make the adventure harder. Something like that would pretty much remove the Meta-Game aspect from the game. DOOM points become the level of difficulty. [SIZE=4][B]BOON Points.[/B][/SIZE] As for players, they would need a new pool. Where in standard 2d20 they buy extra dice and such by paying the GM DOOM. Here, we would slightly change that so that players take from a limited pool--again this considered part of the difficulty. The difficulty of an adventure would be measured by how many DOOM points the GM gets to use, and how man (I'll call them) BOON points, the players get to use. Should the player know how many points the players get in the BOON pool? I don't know. We should discuss this. They will know when they've used all of them, of course. Maybe we leave it up to the GM to decide whether he lets the players know how many points are in the BOON pool. Once all the BOON points are gone, then the player can no longer "buy" extra dice for tasks. What do you guys think about this? I'm thinking that, if this works, I might actually buy the game, as it will remove the problems I have with the game. A big question will be working out how many BOON points and DOOM points players and GMs need, on average, to complete adventures. Thoughts? [/QUOTE]
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