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<blockquote data-quote="Drugged Dwarf" data-source="post: 7708226" data-attributes="member: 25447"><p>Just to jump in here: I like what you're saying, but I really do not think the game needs MORE tokens. </p><p></p><p>You already have Fortune, Momentum, and Doom. Adding more things to keep track of will just make everything feel worse.</p><p></p><p>Instead, you really are better off going for the whole 'Remove doom' from your game completely if you don't like it. Will it make other talents obsolete? Yes, but:</p><p>1 - Those talents are few and far between</p><p>2 - the major use would be the generating of doom to block or dodge attacks, but you could have a MUCH gritter game by making the defender give the opponent momentum in order to dodge.</p><p>3 - when you would do something with doom, you could replace it with Momentum or Fortune. </p><p></p><p>I still do not mind the doom mechanic NEARLY AS MUCH AS EVERYONE, nor do I fantatically believe it is the new state of gaming.</p><p></p><p>I just think it's cool, its unique enough, and I honestly have no problem with it (this is my disclaimer that I don't hate it, and I also would gladly take a look at options if someone came up with a better/worse way of using it.)</p><p></p><p>Once again, just my two cents. I would like to however get past our constant Doom levels and speak about the combat system itself. Anyone played through it properly yet?</p></blockquote><p></p>
[QUOTE="Drugged Dwarf, post: 7708226, member: 25447"] Just to jump in here: I like what you're saying, but I really do not think the game needs MORE tokens. You already have Fortune, Momentum, and Doom. Adding more things to keep track of will just make everything feel worse. Instead, you really are better off going for the whole 'Remove doom' from your game completely if you don't like it. Will it make other talents obsolete? Yes, but: 1 - Those talents are few and far between 2 - the major use would be the generating of doom to block or dodge attacks, but you could have a MUCH gritter game by making the defender give the opponent momentum in order to dodge. 3 - when you would do something with doom, you could replace it with Momentum or Fortune. I still do not mind the doom mechanic NEARLY AS MUCH AS EVERYONE, nor do I fantatically believe it is the new state of gaming. I just think it's cool, its unique enough, and I honestly have no problem with it (this is my disclaimer that I don't hate it, and I also would gladly take a look at options if someone came up with a better/worse way of using it.) Once again, just my two cents. I would like to however get past our constant Doom levels and speak about the combat system itself. Anyone played through it properly yet? [/QUOTE]
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