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<blockquote data-quote="Caliburn101" data-source="post: 7708237" data-attributes="member: 6802178"><p>I bought every book up to the release of the second edition then a few more. I liked what it did with D&D, but I never thought D&D was a good fit for Conan. Just the HP and level mechanic flies in the face of Conan - even with what Mongoose did with it (and they did a great job considering the system and the level of pastiche they introduced) they couldn't have an experienced Conan (one only has to look at the statblocks they published for him) felled by a poisoned ring, a single sphere of flashfire etc. without constantly rolling '1's.</p><p></p><p>The Sorcery wasn't bad, but once again didn't cost what it should, or was as fearsome as the stories.</p><p></p><p>D&D is a vehicle for epic fantasy, and heroes eventually end up with superhero abilities that would kill the X-Men...and S&S sits at the other end of the spectrum. Conan <em>defined</em> S&S...</p><p></p><p>Everyone is focussing on Doom and not looking at the whole game. The skills system is great, the Sorcery chapter is by far the best rpg representation of the corrupting and soul-sucking source of power I read in the books. But no - we all go around and around talking about Doom like it's the only important thing.</p><p></p><p>I genuinely feel sorry for Mophidius - I've seen threads where they get roundly attacked for their use of the mechanic and the system works really well.</p><p></p><p>C'est la Vie I suppose.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7708237, member: 6802178"] I bought every book up to the release of the second edition then a few more. I liked what it did with D&D, but I never thought D&D was a good fit for Conan. Just the HP and level mechanic flies in the face of Conan - even with what Mongoose did with it (and they did a great job considering the system and the level of pastiche they introduced) they couldn't have an experienced Conan (one only has to look at the statblocks they published for him) felled by a poisoned ring, a single sphere of flashfire etc. without constantly rolling '1's. The Sorcery wasn't bad, but once again didn't cost what it should, or was as fearsome as the stories. D&D is a vehicle for epic fantasy, and heroes eventually end up with superhero abilities that would kill the X-Men...and S&S sits at the other end of the spectrum. Conan [I]defined[/I] S&S... Everyone is focussing on Doom and not looking at the whole game. The skills system is great, the Sorcery chapter is by far the best rpg representation of the corrupting and soul-sucking source of power I read in the books. But no - we all go around and around talking about Doom like it's the only important thing. I genuinely feel sorry for Mophidius - I've seen threads where they get roundly attacked for their use of the mechanic and the system works really well. C'est la Vie I suppose. [/QUOTE]
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