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<blockquote data-quote="Water Bob" data-source="post: 7708238" data-attributes="member: 92305"><p>Main reason (there are other reasons): It's a bad fit for the Hyborian Age. I've stated it above. </p><p></p><p>This is a Ying for Yang System. The mechanic was designed to implement the effect of Dark Symmetry in the MC game, and it does that brilliantly.</p><p></p><p>But, there is no Dark Symmetry in Conan's universe. There's nothing like it.</p><p></p><p>If Conan is heroic in one instance (pays DOOM to get extra dice), that has no correlation with a bigger badder foe or bigger obstacle later (when the GM uses DOOM against Conan). The relationship exists in the game that the 2d20 was designed for--in MC. IT does not exist in the game it has been shoehorned into, Conan (or Star Trek, for that matter).</p><p></p><p></p><p></p><p></p><p>Same point, in other words: If the players don't ever generate DOOM (which I think is impossible, given the way the game and adventures are designed), then the obstacles ahead are set at one level (the DOOM that the GM is given at the start of the scenario).</p><p></p><p>If the players generate DOOM, then the GM will use those extra points to increase the difficulty lying ahead of the players when he spends those extra points.</p><p></p><p>This relationship of character-gets-bonus-now-and-the-party-pays-for-that-bonus-later is not a concept that should be central to a Conan game--especially a game that claims to be based solely on Howards' writings. The concept is alien to the atmosphere Howard created for the Hyborian Age.</p><p></p><p>It <em>might</em> be OK for, say, Moorcocks Eternal Champion universe, where the influence of Law and Chaos reign. But, it's not appropriate for Conan's world.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708238, member: 92305"] Main reason (there are other reasons): It's a bad fit for the Hyborian Age. I've stated it above. This is a Ying for Yang System. The mechanic was designed to implement the effect of Dark Symmetry in the MC game, and it does that brilliantly. But, there is no Dark Symmetry in Conan's universe. There's nothing like it. If Conan is heroic in one instance (pays DOOM to get extra dice), that has no correlation with a bigger badder foe or bigger obstacle later (when the GM uses DOOM against Conan). The relationship exists in the game that the 2d20 was designed for--in MC. IT does not exist in the game it has been shoehorned into, Conan (or Star Trek, for that matter). Same point, in other words: If the players don't ever generate DOOM (which I think is impossible, given the way the game and adventures are designed), then the obstacles ahead are set at one level (the DOOM that the GM is given at the start of the scenario). If the players generate DOOM, then the GM will use those extra points to increase the difficulty lying ahead of the players when he spends those extra points. This relationship of character-gets-bonus-now-and-the-party-pays-for-that-bonus-later is not a concept that should be central to a Conan game--especially a game that claims to be based solely on Howards' writings. The concept is alien to the atmosphere Howard created for the Hyborian Age. It [I]might[/I] be OK for, say, Moorcocks Eternal Champion universe, where the influence of Law and Chaos reign. But, it's not appropriate for Conan's world. [/QUOTE]
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