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<blockquote data-quote="CapnZapp" data-source="post: 7708250" data-attributes="member: 12731"><p>Related to how the mechanic might or might not be a better fit for Mutant Chronicles than Conan:</p><p></p><p>My fundamental beef is that I am convinced a game benefits from being uniquely sculpted to support the world and campaign of its designated rpg.</p><p></p><p>In other words: I don't like generic systems. I don't like the concept of a "2d20 system" that is used for several different games, campaigns, genres, and tropes. I never cared for GURPS the system (some of their source books are treasure troves though).</p><p></p><p>D&D the rules isn't so much designed to support D&D the campaign as the other way around. But still. On the other hand, it does everything else spectacularly badly.</p><p></p><p>WFRP is definitely closely coupled with its rules. The One Ring is a game specifically designed to promote a gaming style appropriate for LOTR. And so on. </p><p></p><p>If I were to run Star Trek, say; I would definitely want something with as much of its own identity as Call of Cthulhu is separate from D&D. </p><p></p><p>The secret is that the benefits of "not having to learn a new system" are small, and the drawbacks of how running every game with the same engine makes them all look and feel samey are devastating.</p><p></p><p></p><p></p><p>My 2 cents</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7708250, member: 12731"] Related to how the mechanic might or might not be a better fit for Mutant Chronicles than Conan: My fundamental beef is that I am convinced a game benefits from being uniquely sculpted to support the world and campaign of its designated rpg. In other words: I don't like generic systems. I don't like the concept of a "2d20 system" that is used for several different games, campaigns, genres, and tropes. I never cared for GURPS the system (some of their source books are treasure troves though). D&D the rules isn't so much designed to support D&D the campaign as the other way around. But still. On the other hand, it does everything else spectacularly badly. WFRP is definitely closely coupled with its rules. The One Ring is a game specifically designed to promote a gaming style appropriate for LOTR. And so on. If I were to run Star Trek, say; I would definitely want something with as much of its own identity as Call of Cthulhu is separate from D&D. The secret is that the benefits of "not having to learn a new system" are small, and the drawbacks of how running every game with the same engine makes them all look and feel samey are devastating. My 2 cents [/QUOTE]
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