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<blockquote data-quote="Water Bob" data-source="post: 7708253" data-attributes="member: 92305"><p>QFT.</p><p></p><p>Although GURPS has outlived many a game and specific game system, I don't think GURPS (from what I've read) has ever been a best selling game. I think I read that it continues to squeak by on thin margins having fought off several times when the game might have thrown in the towel.</p><p></p><p>Most generic game systems die, it seems. I love D6 for <strong>Star Wars</strong>, but generic D6 certainly didn't take off (You can download it now for free). Most house systems seem to fail (I'm think now of GDW's house system used in <strong>Traveller The New Era</strong>). Classic<strong> Traveller</strong> started as a generic science fiction game but quickly became a game with its own universe (the Third Imperium). Mongoose has tried to make their new version of <strong>Traveller</strong> a generic set of rules used for other games with little real success (other than Traveller...and, maybe, 2300). <strong>Mercenaries, Spies, and Private Eyes</strong>, another generic system, went no where.</p><p></p><p>I think the most successful "generic" system we've seen (GURPS is the longest running, I think) is WotC's push with the d20 system after 3E D&D came out. But, those results are varying--levels and hit points fit D&D well, but does not fit all of the games the system was married to during the d20 boom.</p><p></p><p>I agree that games seem to work better when they have their own systems created specifically for the game in question.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708253, member: 92305"] QFT. Although GURPS has outlived many a game and specific game system, I don't think GURPS (from what I've read) has ever been a best selling game. I think I read that it continues to squeak by on thin margins having fought off several times when the game might have thrown in the towel. Most generic game systems die, it seems. I love D6 for [B]Star Wars[/B], but generic D6 certainly didn't take off (You can download it now for free). Most house systems seem to fail (I'm think now of GDW's house system used in [B]Traveller The New Era[/B]). Classic[B] Traveller[/B] started as a generic science fiction game but quickly became a game with its own universe (the Third Imperium). Mongoose has tried to make their new version of [B]Traveller[/B] a generic set of rules used for other games with little real success (other than Traveller...and, maybe, 2300). [B]Mercenaries, Spies, and Private Eyes[/B], another generic system, went no where. I think the most successful "generic" system we've seen (GURPS is the longest running, I think) is WotC's push with the d20 system after 3E D&D came out. But, those results are varying--levels and hit points fit D&D well, but does not fit all of the games the system was married to during the d20 boom. I agree that games seem to work better when they have their own systems created specifically for the game in question. [/QUOTE]
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