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<blockquote data-quote="CapnZapp" data-source="post: 7708265" data-attributes="member: 12731"><p>Sorry but now you're just explaining the basic appeal of metagame, like that was unclear or unknown to its detractors. </p><p></p><p><em>They already know this.</em> Why? Because what you consider a positive <strong><em><u>is the negative</u></em></strong> for these gamers! </p><p></p><p>Their entire point is that any climax that doesn't come naturally doesn't feel "real" or "earned". Any climax that results from metagame mechanics tweaking the chain of events feels "unnatural" or "scripted" - leading them to feel like playing the game with safety mode switched on. They are more than willing to suffer through wonky or evaporating climaxes where they story expected them in order to experience completely serendipitous climaxes when you least expect it. So, essentially all you're doing, I'm afraid, is revealing your own ignorance of the other side of the argument. </p><p></p><p>Now, can I ask you to not respond to the above. I am aware you might feel inclined to discuss the positive or negative nature of "storyfied" events, but this is not the place for that. I certainly am not saying they are right and you are wrong - I am merely saying there's two sides to this coin and both are equally valid opinions of taste to have. Why not instead accept that for some people the "mere" sequence of events is <em>exactly why</em> they play rpgs, and get back to talking about how awesomesauce Conan is...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7708265, member: 12731"] Sorry but now you're just explaining the basic appeal of metagame, like that was unclear or unknown to its detractors. [I]They already know this.[/I] Why? Because what you consider a positive [B][I][U]is the negative[/U][/I][/B] for these gamers! Their entire point is that any climax that doesn't come naturally doesn't feel "real" or "earned". Any climax that results from metagame mechanics tweaking the chain of events feels "unnatural" or "scripted" - leading them to feel like playing the game with safety mode switched on. They are more than willing to suffer through wonky or evaporating climaxes where they story expected them in order to experience completely serendipitous climaxes when you least expect it. So, essentially all you're doing, I'm afraid, is revealing your own ignorance of the other side of the argument. Now, can I ask you to not respond to the above. I am aware you might feel inclined to discuss the positive or negative nature of "storyfied" events, but this is not the place for that. I certainly am not saying they are right and you are wrong - I am merely saying there's two sides to this coin and both are equally valid opinions of taste to have. Why not instead accept that for some people the "mere" sequence of events is [I]exactly why[/I] they play rpgs, and get back to talking about how awesomesauce Conan is...? :) [/QUOTE]
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