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<blockquote data-quote="aramis erak" data-source="post: 7708277" data-attributes="member: 6779310"><p>No - Waterbob claims to hate metagaming, and yet the systems he touts are rife with metagaining in actual play, and his claimed hatred of it makes no sense given that reality. </p><p></p><p>I used outside examples to show that you're making false premise statements, and to negate your essentially ad hominem comments about me.. </p><p></p><p>The metagame aspects of d6 are exactly what allows d6 to emulate the Star Wars feel.</p><p>(FFG does that better. But it actually takes more effort to learn, to run, and to play.)</p><p></p><p>The Doom mechanic is similar - it's there to emulate a certain kind of ebb and flow in play. It also lends adventures more replayability, as the flow of doom/threat and momentum may vary quite a bit. </p><p></p><p>It creates story tension in play. It does so with less effort than doing so with creative narration and keeping players in the dark (Gygax's prime method per AD&D1). And, when done with tokens of some kind (eg poker chips or gaming stones), it's not terribly intrusive into the story and</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7708277, member: 6779310"] No - Waterbob claims to hate metagaming, and yet the systems he touts are rife with metagaining in actual play, and his claimed hatred of it makes no sense given that reality. I used outside examples to show that you're making false premise statements, and to negate your essentially ad hominem comments about me.. The metagame aspects of d6 are exactly what allows d6 to emulate the Star Wars feel. (FFG does that better. But it actually takes more effort to learn, to run, and to play.) The Doom mechanic is similar - it's there to emulate a certain kind of ebb and flow in play. It also lends adventures more replayability, as the flow of doom/threat and momentum may vary quite a bit. It creates story tension in play. It does so with less effort than doing so with creative narration and keeping players in the dark (Gygax's prime method per AD&D1). And, when done with tokens of some kind (eg poker chips or gaming stones), it's not terribly intrusive into the story and [/QUOTE]
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