Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="modiphius" data-source="post: 6670026" data-attributes="member: 6696016"><p>Except the GM can do whatever he likes with those Threat Points - but it's a mechanic to help increase the sense of dread amongst the players and IT WORKS when you play the game Bob. I don't know if you've tried it yet? We will be posting a play through soon including the epic Howard's Day game filmed around Robert's dining table so you can get a better feeling for this. </p><p></p><p>Have you ever known a GM to make life easy for the players? It's always about challenges and pushing, and making their game fun. Sometimes it's exceptionally hard for many GM's to get across the impending sense of doom. Not everyone is an actor or a story teller. Threat Points help everyone get across the drama to come. They're as much the same as the GM evilly rolling dice behind his GM screen as a pile of growing Threat - every player knows things are going worse and I don't think there's any difference between secret dice rolling and open Threat - you have NO idea what they're going to be spent on, or in fact if the GM will spend them. I've rarely known players to be conservative either, and if they're scared by a pile of chips then surely they'd be equally scared if you start rolling dice behind the screen? The thing is with Threat is that most of it is there because of their actions, because they decided to push the universe. They can expect the universe to push back and some.</p><p></p><p>I've been GM'ing since I was 9 years old - I treat threat - danger, calamity, intrigue, betrayal, all of those things are exciting events in which players can shine, in which they can show how great their characters are. It's wrong to see increased difficulty / Threat / danger as a bad thing. The reason players are at the table is to get in to danger and figure out how to get out of it. Threat gives you a structure to make it fair and fun for both GM and players and to help raise the tension. </p><p></p><p>I strongly suggest you try playing with it, because then you'll see how fun it can be. In all games players are confronted with all kinds of things that remind them they're in a game, dice, pencils, paper. Threat Points are nothing new in the GM tool box and a good GM leads the story and embroils the players in his world. I think you'll find every player has a sixth sense in every game that trouble lurks around the corner - it's no different. And if you think when the Threat Pool is low that there's no trouble coming think again - remember that the GM can have scripted events and NPC's waiting in their droves around the corner. Remember a GM doesn't need Threat to activate NPC's, only to activate them BEFORE the players. So I can write in that there are 10 traps in the next room, that an army of mercenaries awaits through the door and you'll have plenty to wory about without a single Threat being spent. </p><p></p><p>I think you're seeing Threat as a lock that absolutely controls everything the GM can do and that's wrong.</p></blockquote><p></p>
[QUOTE="modiphius, post: 6670026, member: 6696016"] Except the GM can do whatever he likes with those Threat Points - but it's a mechanic to help increase the sense of dread amongst the players and IT WORKS when you play the game Bob. I don't know if you've tried it yet? We will be posting a play through soon including the epic Howard's Day game filmed around Robert's dining table so you can get a better feeling for this. Have you ever known a GM to make life easy for the players? It's always about challenges and pushing, and making their game fun. Sometimes it's exceptionally hard for many GM's to get across the impending sense of doom. Not everyone is an actor or a story teller. Threat Points help everyone get across the drama to come. They're as much the same as the GM evilly rolling dice behind his GM screen as a pile of growing Threat - every player knows things are going worse and I don't think there's any difference between secret dice rolling and open Threat - you have NO idea what they're going to be spent on, or in fact if the GM will spend them. I've rarely known players to be conservative either, and if they're scared by a pile of chips then surely they'd be equally scared if you start rolling dice behind the screen? The thing is with Threat is that most of it is there because of their actions, because they decided to push the universe. They can expect the universe to push back and some. I've been GM'ing since I was 9 years old - I treat threat - danger, calamity, intrigue, betrayal, all of those things are exciting events in which players can shine, in which they can show how great their characters are. It's wrong to see increased difficulty / Threat / danger as a bad thing. The reason players are at the table is to get in to danger and figure out how to get out of it. Threat gives you a structure to make it fair and fun for both GM and players and to help raise the tension. I strongly suggest you try playing with it, because then you'll see how fun it can be. In all games players are confronted with all kinds of things that remind them they're in a game, dice, pencils, paper. Threat Points are nothing new in the GM tool box and a good GM leads the story and embroils the players in his world. I think you'll find every player has a sixth sense in every game that trouble lurks around the corner - it's no different. And if you think when the Threat Pool is low that there's no trouble coming think again - remember that the GM can have scripted events and NPC's waiting in their droves around the corner. Remember a GM doesn't need Threat to activate NPC's, only to activate them BEFORE the players. So I can write in that there are 10 traps in the next room, that an army of mercenaries awaits through the door and you'll have plenty to wory about without a single Threat being spent. I think you're seeing Threat as a lock that absolutely controls everything the GM can do and that's wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
Top