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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="modiphius" data-source="post: 6682854" data-attributes="member: 6696016"><p>Well the Threat can be spent directed at the character generating the Threat. But also this is the point if you're spending a lot of Threat, it's a balance. If guards are going down because of a player buying loads of dice it pays back - you don't know how or when, but it's coming. </p><p></p><p></p><p></p><p>It doesn't have to be guards, it might be more physical challenges or traps for Conan or the others - Threat should be spent focused on those creating it to be thematic, but as a group if they're letting one guy cause them problems, then they're basically watching one guy play the game and copping out - and they should suffer the consequences. If players take too long working out what to do, take some Threat, they'll soon act. </p><p></p><p>Also if you were GM'ing D&D, and one player was smashing guards left right and centre would you not bring in more challenges to balance things out? Or do you let them cruise through and finish the game with a feeling of dissatisfaction that it was too easy? The Threat system makes it really easy to balance things, you don't have to learn the balance which can take GM's a long time, it's simple and there in the rules. </p><p></p><p></p><p></p><p>If another player is paying for it, that could be identical to a D&D situation where a GM gives loads of problems to a player who isn't causing all the commotion - would you do it as a GM? No, so it's not sensible to do it a player in 2d20 either. This is common sense and will be discussed in Gming advice. It's not different to any other RPG where you don't penalise players for something they haven't done. Remember you can spend the Threat exactly as you like and when you like. No one is forcing you to spend it on this player or that. </p><p></p><p>If players become to cautious seeing the Threat points rise they probably shouldn't be playing an RPG - we're here to have adventures with brave heroes. If you're worried about a few bad monsters coming through a door maybe you should back home? Again we teach players about enjoying the thrills of rising Threat, cool stuff is about to happen, monsters, challenges and other 'bad' things are dramatic and fun - that's what we're here to do, and if it feels like the GM is punishing you with Threat then a) he's probably the wrong GM and b) he can do exactly the same thing with D&D and abuse the amount of encounters</p><p></p><p></p><p></p><p>Again would you do this in a game of Pathfinder, 13th Age or D&D? Why should another player pay for the success of another player? Use your common sense as a GM and use the Threat when it's relevant, when it's fun, etc. </p><p></p><p>Again remember Threat is there to drive drama and make fun stuff happen - new challenges, new stories, new dangers and creatures are what we're here to explore and fight. If a GM is abusing it, find a new GM, the Threat system gives you a simple mechanic for balancing it out between player success and failure. No one forces a GM to spend Threat, he or she should be spending it to help contribute to a great story.</p></blockquote><p></p>
[QUOTE="modiphius, post: 6682854, member: 6696016"] Well the Threat can be spent directed at the character generating the Threat. But also this is the point if you're spending a lot of Threat, it's a balance. If guards are going down because of a player buying loads of dice it pays back - you don't know how or when, but it's coming. It doesn't have to be guards, it might be more physical challenges or traps for Conan or the others - Threat should be spent focused on those creating it to be thematic, but as a group if they're letting one guy cause them problems, then they're basically watching one guy play the game and copping out - and they should suffer the consequences. If players take too long working out what to do, take some Threat, they'll soon act. Also if you were GM'ing D&D, and one player was smashing guards left right and centre would you not bring in more challenges to balance things out? Or do you let them cruise through and finish the game with a feeling of dissatisfaction that it was too easy? The Threat system makes it really easy to balance things, you don't have to learn the balance which can take GM's a long time, it's simple and there in the rules. If another player is paying for it, that could be identical to a D&D situation where a GM gives loads of problems to a player who isn't causing all the commotion - would you do it as a GM? No, so it's not sensible to do it a player in 2d20 either. This is common sense and will be discussed in Gming advice. It's not different to any other RPG where you don't penalise players for something they haven't done. Remember you can spend the Threat exactly as you like and when you like. No one is forcing you to spend it on this player or that. If players become to cautious seeing the Threat points rise they probably shouldn't be playing an RPG - we're here to have adventures with brave heroes. If you're worried about a few bad monsters coming through a door maybe you should back home? Again we teach players about enjoying the thrills of rising Threat, cool stuff is about to happen, monsters, challenges and other 'bad' things are dramatic and fun - that's what we're here to do, and if it feels like the GM is punishing you with Threat then a) he's probably the wrong GM and b) he can do exactly the same thing with D&D and abuse the amount of encounters Again would you do this in a game of Pathfinder, 13th Age or D&D? Why should another player pay for the success of another player? Use your common sense as a GM and use the Threat when it's relevant, when it's fun, etc. Again remember Threat is there to drive drama and make fun stuff happen - new challenges, new stories, new dangers and creatures are what we're here to explore and fight. If a GM is abusing it, find a new GM, the Threat system gives you a simple mechanic for balancing it out between player success and failure. No one forces a GM to spend Threat, he or she should be spending it to help contribute to a great story. [/QUOTE]
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