Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6682997" data-attributes="member: 92305"><p>OH, I thought there was only a chance of generating Threat when rolling more dice. Here, you're saying that Threat builds automatically.</p><p></p><p>That's even worse.</p><p></p><p>You're saying, "You can be heroic and daring and push your luck, but if you do, obstacles will be harder and more numerous for you."</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>That's where I got the "chance of Threat" idea.</p><p></p><p>This 2d20 System has a lot of meta-game aspects to it. It's more akin to a board game or a computer game than it is a role playing game. Meta-game aspects, by definition, do not lend themselves well to immersive roleplaying.</p><p></p><p>Typically, meta-gaming is something that players and GMs want to keep minimized in a roleplaying game. Players should play their characters (and GMs should play the NPCs) from the perspective of those characters--not use the players knowledge, which can be something the characters don't know or realize.</p><p></p><p></p><p></p><p>Chris said that Threat can be used to add more enemies when the players are blowing through an encounter too easily. That's meta-gaming. That's the GM saying, "Hmm....this is too easy. Let's add in some more enemies."</p><p></p><p>Or, if the GM looks at the Threat Pool, sees that it is high, and decides to spend some of that threat by putting poisoned needle on a trapped trunk, where there was no poison needle there before.</p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p>I get it. An aspect of Threat is that it is a pool that any NPC can draw from, rather than each NPC have his own individual abilities.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6682997, member: 92305"] OH, I thought there was only a chance of generating Threat when rolling more dice. Here, you're saying that Threat builds automatically. That's even worse. You're saying, "You can be heroic and daring and push your luck, but if you do, obstacles will be harder and more numerous for you." That's where I got the "chance of Threat" idea. This 2d20 System has a lot of meta-game aspects to it. It's more akin to a board game or a computer game than it is a role playing game. Meta-game aspects, by definition, do not lend themselves well to immersive roleplaying. Typically, meta-gaming is something that players and GMs want to keep minimized in a roleplaying game. Players should play their characters (and GMs should play the NPCs) from the perspective of those characters--not use the players knowledge, which can be something the characters don't know or realize. Chris said that Threat can be used to add more enemies when the players are blowing through an encounter too easily. That's meta-gaming. That's the GM saying, "Hmm....this is too easy. Let's add in some more enemies." Or, if the GM looks at the Threat Pool, sees that it is high, and decides to spend some of that threat by putting poisoned needle on a trapped trunk, where there was no poison needle there before. I get it. An aspect of Threat is that it is a pool that any NPC can draw from, rather than each NPC have his own individual abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
Top