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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6683698" data-attributes="member: 92305"><p>The Threat Mechanic really isn't a tool to support and provide narrative and drama. It's really a tool to limit the GM's actions in a game.</p><p></p><p>The GM can activate whatever NPCs he thinks makes for a good game. He doesn't need Threat Points to do that. The GM can impose obstacles--that's really a major part of his job. He's there to run the game world and all its creatures, enemies, and obstacles, as the characters explore and interact with the game world.</p><p></p><p>As was said, Why are Threat Points needed for him to do what he's supposed to do in the first place?</p><p></p><p></p><p></p><p></p><p>Second, besides being a meta-game tool (which is usually a bad thing in most roleplayers' eyes), it is also a mechanic that punishes the entire group for players running their characters so that they are heroic. </p><p></p><p>How are Threat Points created? A player "pays" for them when he buys extra dice in order to push his luck and do something spectacular in the game.</p><p></p><p>And, later, those Threat Points, generated by the character's heroics, are used to apply more obstacles in the path of the players.</p><p></p><p></p><p>Why anybody would want to play that way beats me.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6683698, member: 92305"] The Threat Mechanic really isn't a tool to support and provide narrative and drama. It's really a tool to limit the GM's actions in a game. The GM can activate whatever NPCs he thinks makes for a good game. He doesn't need Threat Points to do that. The GM can impose obstacles--that's really a major part of his job. He's there to run the game world and all its creatures, enemies, and obstacles, as the characters explore and interact with the game world. As was said, Why are Threat Points needed for him to do what he's supposed to do in the first place? Second, besides being a meta-game tool (which is usually a bad thing in most roleplayers' eyes), it is also a mechanic that punishes the entire group for players running their characters so that they are heroic. How are Threat Points created? A player "pays" for them when he buys extra dice in order to push his luck and do something spectacular in the game. And, later, those Threat Points, generated by the character's heroics, are used to apply more obstacles in the path of the players. Why anybody would want to play that way beats me. [/QUOTE]
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