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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Pickles III" data-source="post: 6684025" data-attributes="member: 6793942"><p>It must be disappointing to have a setting you love implemented by a set of mechanics you desperately do not like I feel your pain, well we all do as you will not stop going on about it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>However that does not make the mechanisms in question bad or not role-playing merely not to your taste. In fact I I don't think you are supposed to say things like that around here. </p><p></p><p></p><p>Meanwhile while I agree with your assessment that the threat mechanic is metagamey, it does not fit with the definition you posted quoted above. The threat mechanic is definitely in the game & uses in game knowledge to make the decisions. What it does not do is use <em>in character knowledge</em>. </p><p></p><p></p><p>Metagame thinking is certainly frowned upon by a lot of folks but was a characteristic of classic player vs DM gygaxian D&D. Loads of the monsters & abilities from 1e are pretty much metagame solutions earwigs, mimics & rust monsters for example.</p><p></p><p>Anyway I am pretty neutral on metagame mechanics. They can give players agency in situations where they may not have any & can make for more of a shared story telling experience, as contrasted to a world exploration type simulationist experience.</p><p>They give players some mechanical buttons to press even if they can work to undermine immersion. </p><p></p><p>(not a Mophidius shill, Pickles I & II linked to defunct email accounts from the 3e spoiler days)</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6684025, member: 6793942"] It must be disappointing to have a setting you love implemented by a set of mechanics you desperately do not like I feel your pain, well we all do as you will not stop going on about it ;) However that does not make the mechanisms in question bad or not role-playing merely not to your taste. In fact I I don't think you are supposed to say things like that around here. Meanwhile while I agree with your assessment that the threat mechanic is metagamey, it does not fit with the definition you posted quoted above. The threat mechanic is definitely in the game & uses in game knowledge to make the decisions. What it does not do is use [I]in character knowledge[/I]. Metagame thinking is certainly frowned upon by a lot of folks but was a characteristic of classic player vs DM gygaxian D&D. Loads of the monsters & abilities from 1e are pretty much metagame solutions earwigs, mimics & rust monsters for example. Anyway I am pretty neutral on metagame mechanics. They can give players agency in situations where they may not have any & can make for more of a shared story telling experience, as contrasted to a world exploration type simulationist experience. They give players some mechanical buttons to press even if they can work to undermine immersion. (not a Mophidius shill, Pickles I & II linked to defunct email accounts from the 3e spoiler days) [/QUOTE]
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