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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6684353" data-attributes="member: 92305"><p>You mean this as a dig, but it really does hit the nail on the head. When I first heard about the new game, I had a big smile on my face. Then, when I heard all of these wonderful people would be working on the game, that grin turned into a big, ear-to-ear toothy grin.</p><p></p><p>Then I saw the awful, gimmicky, meta-game mechanic that is so rooted in the system.</p><p></p><p>My disappointment, as it dropped, could be heard on the other side of the planet.</p><p></p><p>I play a lot of games, and I like all sorts of mechanics, both crunchy and slick-n-easy. I typically like roll high, but I've played some roll low systems that were well constructed. I've played and like the simple percentile system of FASA's Star Trek. I love Classic Traveller, with it's simple D6 based mechanics. I think WEG's STAR WARS game, based on D6, is flat out incredible. Top Secret/SI has a dynamite system. The old James Bond RPG by Victory Games has a cool, unique system that uses multiplies--and is very, very cool. And, of course, all of you know that I love Mongoose's take on the d20 3.5 System for their Conan RPG. </p><p></p><p>So, I would have been happy with any well-made system for the new Conan game. My tastes in game systems is quite wide.</p><p></p><p>That silly Threat Mechanic, though, is a deal breaker.</p><p></p><p></p><p></p><p>My only hope is that Modiphius publishes a second version of the same game using better mechanics, following the lead of games like Primeval Thule.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6684353, member: 92305"] You mean this as a dig, but it really does hit the nail on the head. When I first heard about the new game, I had a big smile on my face. Then, when I heard all of these wonderful people would be working on the game, that grin turned into a big, ear-to-ear toothy grin. Then I saw the awful, gimmicky, meta-game mechanic that is so rooted in the system. My disappointment, as it dropped, could be heard on the other side of the planet. I play a lot of games, and I like all sorts of mechanics, both crunchy and slick-n-easy. I typically like roll high, but I've played some roll low systems that were well constructed. I've played and like the simple percentile system of FASA's Star Trek. I love Classic Traveller, with it's simple D6 based mechanics. I think WEG's STAR WARS game, based on D6, is flat out incredible. Top Secret/SI has a dynamite system. The old James Bond RPG by Victory Games has a cool, unique system that uses multiplies--and is very, very cool. And, of course, all of you know that I love Mongoose's take on the d20 3.5 System for their Conan RPG. So, I would have been happy with any well-made system for the new Conan game. My tastes in game systems is quite wide. That silly Threat Mechanic, though, is a deal breaker. My only hope is that Modiphius publishes a second version of the same game using better mechanics, following the lead of games like Primeval Thule. [/QUOTE]
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