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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Pickles III" data-source="post: 6684637" data-attributes="member: 6793942"><p>I think you are more 2e AD&D era school than "old" school. </p><p></p><p>Old 1e & before was (often - massive table variation) about overcoming challenges set by the DM & was anything but immersive. See Tomb of Horrors for the classic metagame dungeon. It was very much about player skill rather than their characters abilities which is surely metagaming. </p><p>But that's by the by I know what you mean but I do not think you can claim heritage as a support for the idea that acting in character is the only definition of what makes a roleplaying game. It is most closely matched to what roleplaying is but playing a roleplaying game can involve much more than that.</p><p></p><p>I agree metagame mechanics like threat can break immersion but they need not - you can be fully invested in playing your character while <em>also </em>participating in the metagame. </p><p></p><p>These devices are intended to help emulate genre tropes & allow for all of the participants not just the DM to be involved in the narrative - 5 brains being more creative than 1. They also give you some mechanical depth which can be lacking in the I attack with my sword, again fighter combat.</p><p></p><p></p><p>Anyway you are clearly not happy with this(!) & I wish you luck with the next 2025 edition of the Conan RPG!</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6684637, member: 6793942"] I think you are more 2e AD&D era school than "old" school. Old 1e & before was (often - massive table variation) about overcoming challenges set by the DM & was anything but immersive. See Tomb of Horrors for the classic metagame dungeon. It was very much about player skill rather than their characters abilities which is surely metagaming. But that's by the by I know what you mean but I do not think you can claim heritage as a support for the idea that acting in character is the only definition of what makes a roleplaying game. It is most closely matched to what roleplaying is but playing a roleplaying game can involve much more than that. I agree metagame mechanics like threat can break immersion but they need not - you can be fully invested in playing your character while [I]also [/I]participating in the metagame. These devices are intended to help emulate genre tropes & allow for all of the participants not just the DM to be involved in the narrative - 5 brains being more creative than 1. They also give you some mechanical depth which can be lacking in the I attack with my sword, again fighter combat. Anyway you are clearly not happy with this(!) & I wish you luck with the next 2025 edition of the Conan RPG! [/QUOTE]
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