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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="N01H3r3" data-source="post: 6684976" data-attributes="member: 6799909"><p>True... but those outside factors, and all those little variables too small for the system to accurately model, are what we use dice for. The Threat system permits a little more control over those variables from the GM's perspective (without giving absolute control).</p><p></p><p>Plus, it helps cover those situations where two otherwise-identical NPCs should be different. Those two city guards aren't the same in every way... they've got the same stats for the sake of convenience, but here's a way to make them distinct in the players' memories.</p><p></p><p></p><p>As can any game - every game works best in the hands and minds of those who accept the underlying assumptions of the system and setting.</p></blockquote><p></p>
[QUOTE="N01H3r3, post: 6684976, member: 6799909"] True... but those outside factors, and all those little variables too small for the system to accurately model, are what we use dice for. The Threat system permits a little more control over those variables from the GM's perspective (without giving absolute control). Plus, it helps cover those situations where two otherwise-identical NPCs should be different. Those two city guards aren't the same in every way... they've got the same stats for the sake of convenience, but here's a way to make them distinct in the players' memories. As can any game - every game works best in the hands and minds of those who accept the underlying assumptions of the system and setting. [/QUOTE]
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CONAN LIVES! Info on the new Conan RPG
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