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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6685045" data-attributes="member: 6775031"><p>You're probably right on the first half, though the second part is way off. Still, it's entirely possible to redeem a pulp setting by thoughtful consideration over its premise. I've always wondered at why anyone would <em>want</em> to evoke a pulp feeling, when 'pulp' literally means <em>as cheap as possible</em>.</p><p></p><p>Now we're getting into probability distributions. In real life, taking one risky action does not actually increase the risk of an un-related action that takes place in the future, even if overcoming an initial risk may convince someone that the future risk is worth taking. In real life, pushing your luck is when a certain action has a 5% chance of catastrophic failure and you keep taking that chance until eventually the 5% happens. It doesn't mean that you have a 5% chance of failure on the first attempt, and every subsequent attempt increases the risk of failure by 2%.</p><p></p><p>With a Threat mechanic, in this context, you are turning probability on its head and invoking truth from a fallacy.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6685045, member: 6775031"] You're probably right on the first half, though the second part is way off. Still, it's entirely possible to redeem a pulp setting by thoughtful consideration over its premise. I've always wondered at why anyone would [I]want[/I] to evoke a pulp feeling, when 'pulp' literally means [I]as cheap as possible[/I]. Now we're getting into probability distributions. In real life, taking one risky action does not actually increase the risk of an un-related action that takes place in the future, even if overcoming an initial risk may convince someone that the future risk is worth taking. In real life, pushing your luck is when a certain action has a 5% chance of catastrophic failure and you keep taking that chance until eventually the 5% happens. It doesn't mean that you have a 5% chance of failure on the first attempt, and every subsequent attempt increases the risk of failure by 2%. With a Threat mechanic, in this context, you are turning probability on its head and invoking truth from a fallacy. [/QUOTE]
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