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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6685077" data-attributes="member: 92305"><p>I don't care if the rules are lite or crunchy, as long as they are well written rules, and the game is fun to play.</p><p></p><p>I want a game that captures the gritty feel of Conan's Hyborian Age.</p><p></p><p>I want to be able to create new and interesting characters for the game--even those that are vastly different from Conan--but still fits with the Hyborian Age.</p><p></p><p>I want to be able to re-create Conan, or a character very similar to Conan, using the game.</p><p></p><p>I want rules that simulate what I've read in the stories. Since Conan jumped onto Belit's Tigress and fought off a deck full of her Black Corsairs without getting much of a scratch because of his chain hauberk, then I want it to be possible to duplicate that in the game--where a chain hauberk will protect any character (that knows how to use the armor) as well.</p><p></p><p>I want a Barbarian or Zamorian Thief, wearing only a loincloth, carrying on a knife, to be a viable combat choice. Armor should be extremely protective, as Conan says of it in Beyond The Black River. At the same time, armor should not be a requirement for all types of fighting. There should be a negative to wearing armor--something that makes not wearing armor attractive. Maybe it's fatigue. Maybe it's heat. I want a mechanic reason, that makes sense, for why people wear armor in combat but tend to shed it when they can. There certainly should be a penalty for sleeping in it.</p><p></p><p>I want rules that serve the game--rules that are easy to understand, and easy to play, but don't draw attention to themselves. I want my players thinking about the scenario--living through the game via their character's eyes. I don't want my players focusing on dice and modifiers and checks.</p><p></p><p>I want interesting, exotic equipment such as that Taurus had in <em>The Tower of the Elephant.</em></p><p></p><p>I want a smart system for fighting large scale battles, so that the major combats shown in Black Colossus can be played. This should be a flexible system, easily used with Black Corsairs sacking a village in Shem or a tribe of Picts nailig an Aquilonan Fort. I want to use a version of it to run ship battles.</p><p></p><p>I want combat to be gritty, and immersive, so that players feel the excitement through the mechanics.</p><p></p><p>I'm sure I can think of some other things, but that will do for starters.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6685077, member: 92305"] I don't care if the rules are lite or crunchy, as long as they are well written rules, and the game is fun to play. I want a game that captures the gritty feel of Conan's Hyborian Age. I want to be able to create new and interesting characters for the game--even those that are vastly different from Conan--but still fits with the Hyborian Age. I want to be able to re-create Conan, or a character very similar to Conan, using the game. I want rules that simulate what I've read in the stories. Since Conan jumped onto Belit's Tigress and fought off a deck full of her Black Corsairs without getting much of a scratch because of his chain hauberk, then I want it to be possible to duplicate that in the game--where a chain hauberk will protect any character (that knows how to use the armor) as well. I want a Barbarian or Zamorian Thief, wearing only a loincloth, carrying on a knife, to be a viable combat choice. Armor should be extremely protective, as Conan says of it in Beyond The Black River. At the same time, armor should not be a requirement for all types of fighting. There should be a negative to wearing armor--something that makes not wearing armor attractive. Maybe it's fatigue. Maybe it's heat. I want a mechanic reason, that makes sense, for why people wear armor in combat but tend to shed it when they can. There certainly should be a penalty for sleeping in it. I want rules that serve the game--rules that are easy to understand, and easy to play, but don't draw attention to themselves. I want my players thinking about the scenario--living through the game via their character's eyes. I don't want my players focusing on dice and modifiers and checks. I want interesting, exotic equipment such as that Taurus had in [I]The Tower of the Elephant.[/I] I want a smart system for fighting large scale battles, so that the major combats shown in Black Colossus can be played. This should be a flexible system, easily used with Black Corsairs sacking a village in Shem or a tribe of Picts nailig an Aquilonan Fort. I want to use a version of it to run ship battles. I want combat to be gritty, and immersive, so that players feel the excitement through the mechanics. I'm sure I can think of some other things, but that will do for starters. [/QUOTE]
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