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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6685471" data-attributes="member: 6775031"><p>I think part of it is a sampling bias. The kind of player/GM who would enjoy the Threat mechanic is not the kind of player/GM who would use it in a way that hurts the game. The kind of player/GM who gets hung up on this sort of thing is the kind of player/GM who can't understand how to use it <em>without</em> having it hurt the game. Perspective matters.</p><p></p><p>If you're willing to accept a mathematical tangent (pun intended), there's an old rule about reconciling multiple equations when you graph them. Basically, the rule says that the most interesting part of any graph - the solution to any problem which depends upon those equations - is going to occur at one of the extremes. If you're trying to maximize an outcome between two equations, then the solution is probably where those equations intersect. The best answer will never be in the middle of the defined area.</p><p></p><p>And that feels like what's going on here. You're saying that this mechanic works great as long as you use it in a balanced way, but I'm looking to the extremes because that's where any optimal solution will lie. If you're using the mechanic to increase tension, then I can "solve" that equation by maximizing tension. If you're using the mechanic to challenge the players, then I can "solve" that equation to maximize the kill rate. The only thing I <em>can't</em> do is to <em>not</em> solve the system of equations. My brain doesn't work that way. Math problem exist so that they may be solved.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6685471, member: 6775031"] I think part of it is a sampling bias. The kind of player/GM who would enjoy the Threat mechanic is not the kind of player/GM who would use it in a way that hurts the game. The kind of player/GM who gets hung up on this sort of thing is the kind of player/GM who can't understand how to use it [I]without[/I] having it hurt the game. Perspective matters. If you're willing to accept a mathematical tangent (pun intended), there's an old rule about reconciling multiple equations when you graph them. Basically, the rule says that the most interesting part of any graph - the solution to any problem which depends upon those equations - is going to occur at one of the extremes. If you're trying to maximize an outcome between two equations, then the solution is probably where those equations intersect. The best answer will never be in the middle of the defined area. And that feels like what's going on here. You're saying that this mechanic works great as long as you use it in a balanced way, but I'm looking to the extremes because that's where any optimal solution will lie. If you're using the mechanic to increase tension, then I can "solve" that equation by maximizing tension. If you're using the mechanic to challenge the players, then I can "solve" that equation to maximize the kill rate. The only thing I [I]can't[/I] do is to [I]not[/I] solve the system of equations. My brain doesn't work that way. Math problem exist so that they may be solved. [/QUOTE]
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