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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6685495" data-attributes="member: 92305"><p>If a DM in a D&D game starts increasing the Hit Points of a bunch of enemies that the PC's are fighting just because the PCs are doing a good job of whipping up on them, that's usually considered bad form and bad gamemastering. The players feel as if the DM is trying to "win" rather than impartially govern the game.</p><p></p><p>And, the players feel as if, no matter what they do, the DM will just make enemies and obstacles harder.</p><p></p><p>Players lose that feeling of achievement when they do win, and even then, it was only because the DM decided it was time they won (otherwise, he'd have changed the encounter as it was played, making it harder).</p><p></p><p>I think the Threat Mechanic will lead to this type of play in many games.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6685495, member: 92305"] If a DM in a D&D game starts increasing the Hit Points of a bunch of enemies that the PC's are fighting just because the PCs are doing a good job of whipping up on them, that's usually considered bad form and bad gamemastering. The players feel as if the DM is trying to "win" rather than impartially govern the game. And, the players feel as if, no matter what they do, the DM will just make enemies and obstacles harder. Players lose that feeling of achievement when they do win, and even then, it was only because the DM decided it was time they won (otherwise, he'd have changed the encounter as it was played, making it harder). I think the Threat Mechanic will lead to this type of play in many games. [/QUOTE]
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CONAN LIVES! Info on the new Conan RPG
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