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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6685504" data-attributes="member: 92305"><p>I'll admit that I fall into that group. I've got no problem being fair handed and honest. What you describe is me.</p><p></p><p>But, it's hard to want to put the time into learning a system where, in everything you read about it, you dislike intensely what you read. There's nothing about the 2d20 rules that makes me want to spend a lot of time learning all the little details about the game.</p><p></p><p>I understand how the system works--how the big concepts work.</p><p></p><p>And, to further that understanding, I am going to watch every minute of your game session video once it gets up on YouTube (and I do hope there is commentary along with the visual explaining the rules as we watch).</p><p></p><p></p><p></p><p>Further, I've describe some real, practical problems that I see with the system (like the Valeria example where she's killed just because the GM felt the need to spend the Threat Pool and decided that killing Valeria would make for a good story).</p><p></p><p>The answer I get back from you and Chris and other is, "Well, you don't have to GM that way."</p><p></p><p>That's not a good answer to a real problem with the system. I'm basically saying, "Here! Here's a real issue! The system is easily manipulated in a not-good way!"</p><p></p><p>And, your answer is, "Yeah, it's a legal move, but don't use the system that way."</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>People don't often know why they don't like something. Yet, if they don't like it, the buying decision is made.</p><p></p><p>Don't you think that the number of people that either don't have interest in this game (large number, from what I've seen here and on other forums) or are vocal about not liking the game (much smaller portion--but those are the ones who took the time to say they didn't like it) or flat-out don't like the rules that they are seeing is a tell-tale sign that should be listened to?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6685504, member: 92305"] I'll admit that I fall into that group. I've got no problem being fair handed and honest. What you describe is me. But, it's hard to want to put the time into learning a system where, in everything you read about it, you dislike intensely what you read. There's nothing about the 2d20 rules that makes me want to spend a lot of time learning all the little details about the game. I understand how the system works--how the big concepts work. And, to further that understanding, I am going to watch every minute of your game session video once it gets up on YouTube (and I do hope there is commentary along with the visual explaining the rules as we watch). Further, I've describe some real, practical problems that I see with the system (like the Valeria example where she's killed just because the GM felt the need to spend the Threat Pool and decided that killing Valeria would make for a good story). The answer I get back from you and Chris and other is, "Well, you don't have to GM that way." That's not a good answer to a real problem with the system. I'm basically saying, "Here! Here's a real issue! The system is easily manipulated in a not-good way!" And, your answer is, "Yeah, it's a legal move, but don't use the system that way." People don't often know why they don't like something. Yet, if they don't like it, the buying decision is made. Don't you think that the number of people that either don't have interest in this game (large number, from what I've seen here and on other forums) or are vocal about not liking the game (much smaller portion--but those are the ones who took the time to say they didn't like it) or flat-out don't like the rules that they are seeing is a tell-tale sign that should be listened to? [/QUOTE]
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