Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N01H3r3" data-source="post: 6685514" data-attributes="member: 6799909"><p>I think you're missing my point.</p><p></p><p>My point here - the point you quoted - was that if the GM chooses not to narrate or establish an in-setting facet to Threat, then yes, it will be purely a metagame concept. But it doesn't have to work that way.</p><p></p><p>In Mutant Chronicles, Threat is Dark Symmetry points. In that setting, humanity is opposed by an malign extradimensional force, the Dark Soul, which exerts its will upon humanity through its servants and through the force known as the Dark Symmetry. Dark Symmetry points do have a connection to the setting, as they can be thought to represent the malefic influence of the Dark Soul upon the world, as it rises up to subvert and corrupt humanity. It is a fundamental oppositional force for the game.</p><p></p><p>In Infinity, Threat is Heat. Infinity has little in the way of supernatural elements, but the setting is one that emphasises covert and clandestine activities. 'Heat' is a representation of unwanted attention (from local authorities, from enemies, etc), and of the potential for plans to come undone and ordered situations to become chaotic. In the stealth mechanics that form part of Infinity, Heat has a direct relationship with the enemy's awareness, as their ability to respond to characters moving covertly is tied to the Heat pool (it requires Reactions, which require Heat to be spent - lots of Heat means enemies that are highly aware).</p><p></p><p>Similar relationships exist with Threat (as has been explained at length), that allow the GM to narrate and establish the relationship between Threat and extant peril within the game.</p><p></p><p></p><p>At the simplest level, Threat can serve merely as a parallel for PC resources. In Mutant Chronicles and Infinity, PCs may have several Reloads for their weapons, allowing them to unleash withering salvoes of gunfire. NPCs don't track Reloads individually, but spend Dark Symmetry points/Heat (for Mutant Chronicles or Infinity, respectively) instead (the GM has one resource to track for all NPCs, rather than a few for each NPC). Similarly, just as PCs can buy extra dice for tests or make dodge and parry response actions by paying Threat-equivents, so can NPCs do those things by paying them.</p><p></p><p>At this level, there's no scene-editing, merely a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />-for-tat parallel to what the PCs are naturally able to do.</p><p></p><p></p><p>And, in D&D, they'd have a right to feel that way... except that you've already brought up the GM's ability to fudge undesirable rolls, and this is essentially the same.</p><p></p><p>In that instance, the GM is doing so arbitrarily, stepping outside of the rules to make a judgement upon it. That's little different from the old "rocks fall, everyone dies" notion, that the GM can choose to wipe out the group at any moment if he wishes...</p><p></p><p>In 2d20, the situation isn't identical - the GM is wielding an open, known, and limited resource to make these changes. The players can see how far the GM can tweak things on the fly, and can contribute (or not) to his ability to do so. Spending a point of Threat to add an extra d20 to a Frost Giant's attack isn't an arbitrary change, make outside of the rules (as fudging the roll would be), but one that the rules already assume will occur, and which is limited and regulated by the rules.</p><p></p><p>There's the difference - it isn't "the GM wields his godlike powers to change the world however he wishes", but "the GM is using the tools provided by the game to be a participant in the game, albeit one with a different role".</p><p></p><p>Now, I'm being bombarded with responses and replies, so I'll stop here, gather my wits, and then push on...</p></blockquote><p></p>
[QUOTE="N01H3r3, post: 6685514, member: 6799909"] I think you're missing my point. My point here - the point you quoted - was that if the GM chooses not to narrate or establish an in-setting facet to Threat, then yes, it will be purely a metagame concept. But it doesn't have to work that way. In Mutant Chronicles, Threat is Dark Symmetry points. In that setting, humanity is opposed by an malign extradimensional force, the Dark Soul, which exerts its will upon humanity through its servants and through the force known as the Dark Symmetry. Dark Symmetry points do have a connection to the setting, as they can be thought to represent the malefic influence of the Dark Soul upon the world, as it rises up to subvert and corrupt humanity. It is a fundamental oppositional force for the game. In Infinity, Threat is Heat. Infinity has little in the way of supernatural elements, but the setting is one that emphasises covert and clandestine activities. 'Heat' is a representation of unwanted attention (from local authorities, from enemies, etc), and of the potential for plans to come undone and ordered situations to become chaotic. In the stealth mechanics that form part of Infinity, Heat has a direct relationship with the enemy's awareness, as their ability to respond to characters moving covertly is tied to the Heat pool (it requires Reactions, which require Heat to be spent - lots of Heat means enemies that are highly aware). Similar relationships exist with Threat (as has been explained at length), that allow the GM to narrate and establish the relationship between Threat and extant peril within the game. At the simplest level, Threat can serve merely as a parallel for PC resources. In Mutant Chronicles and Infinity, PCs may have several Reloads for their weapons, allowing them to unleash withering salvoes of gunfire. NPCs don't track Reloads individually, but spend Dark Symmetry points/Heat (for Mutant Chronicles or Infinity, respectively) instead (the GM has one resource to track for all NPCs, rather than a few for each NPC). Similarly, just as PCs can buy extra dice for tests or make dodge and parry response actions by paying Threat-equivents, so can NPCs do those things by paying them. At this level, there's no scene-editing, merely a :):):)-for-tat parallel to what the PCs are naturally able to do. And, in D&D, they'd have a right to feel that way... except that you've already brought up the GM's ability to fudge undesirable rolls, and this is essentially the same. In that instance, the GM is doing so arbitrarily, stepping outside of the rules to make a judgement upon it. That's little different from the old "rocks fall, everyone dies" notion, that the GM can choose to wipe out the group at any moment if he wishes... In 2d20, the situation isn't identical - the GM is wielding an open, known, and limited resource to make these changes. The players can see how far the GM can tweak things on the fly, and can contribute (or not) to his ability to do so. Spending a point of Threat to add an extra d20 to a Frost Giant's attack isn't an arbitrary change, make outside of the rules (as fudging the roll would be), but one that the rules already assume will occur, and which is limited and regulated by the rules. There's the difference - it isn't "the GM wields his godlike powers to change the world however he wishes", but "the GM is using the tools provided by the game to be a participant in the game, albeit one with a different role". Now, I'm being bombarded with responses and replies, so I'll stop here, gather my wits, and then push on... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
Top