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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6685530" data-attributes="member: 92305"><p><strong>... The Common Threat List ...</strong></p><p></p><p>I'd like to a list of common purchases for Threat in a Conan game. </p><p></p><p> If there is Threat to be spent, what are some common choices the GM can make....?</p><p></p><p>1 ...</p><p>2 ...</p><p>3 ...</p><p></p><p></p><p></p><p></p><p></p><p><strong>... An Adventure Question About Threat ...</strong></p><p></p><p>Also, a question: When the adventures are written, will they have entries like this: </p><p></p><p><em>"...there is a loose flagstone near the entry to the temple, and it costs 4 Threat to have it depressed, which means poison darts shoot from four columns at the corners of the entry, attacking everyone in front of the door."</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>"...It takes 2 Successes to open the lock on the chest. If 2 Threat are Spent, then the lock also explodes with hidden gas pumped by a bladder concealed within the cask. Everyone within 10 feet take damage of..."</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>"...if the PCs make any noise over a whisper, spend 6 Threat to have 2 more guards appear from around the corner of the building..."</em></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>... Another Question About Threat ....</strong></p><p></p><p>Is the GM limited in anyway on how he spends the Threat.</p><p></p><p>Let's say the PCs are kicking butt, have stolen the princess from Thulsa Doom, and are making their get away. The GM decides to use his Threat to kill Valeria, make Conan mad, and set up a revenge fueled climax for the adventure.</p><p></p><p>The GM spends 2 Threat in order for Doom to have a live snake on him to use in his spell. It costs 4 Threat for Doom to have the spell, Snake Arrow, memorized and ready to be used. It costs 2 Threat for either Thorgrim or Rexor to be carrying a bow that Thulsa can use. And, the GM spends 3 Threat on Thulsa to give the sorcerer the best chance of hitting Valeria. On top of that, the GM spends 3 more Threat to ensure that the venom injected into Valeria's body will render her dead withing a game round or two.</p><p></p><p>The GM uses all of the Threat pool to kill Valeria and further the narrative.</p><p></p><p>But...even after all of this, the players pull it out. Akiro shows up, riding a donkey, and happens to have a neutralize poison spell. He generates some more Threat when rolling for the spell, but he saves Valeria's life! The poison is gone before it is fatal!</p><p></p><p>Yeah!</p><p></p><p>Now, though, the GM has 3 more Threat Points in the pool, and he uses all three to cause a landslide at the mouth of the narrow gorge as Valeria exits--and she dies from those wounds.</p><p></p><p>This is all legitimate, yes? The GM could spend his points this way if he felt this was the best way to tell his story?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6685530, member: 92305"] [B]... The Common Threat List ...[/B] I'd like to a list of common purchases for Threat in a Conan game. If there is Threat to be spent, what are some common choices the GM can make....? 1 ... 2 ... 3 ... [B]... An Adventure Question About Threat ...[/B] Also, a question: When the adventures are written, will they have entries like this: [I]"...there is a loose flagstone near the entry to the temple, and it costs 4 Threat to have it depressed, which means poison darts shoot from four columns at the corners of the entry, attacking everyone in front of the door." "...It takes 2 Successes to open the lock on the chest. If 2 Threat are Spent, then the lock also explodes with hidden gas pumped by a bladder concealed within the cask. Everyone within 10 feet take damage of..." "...if the PCs make any noise over a whisper, spend 6 Threat to have 2 more guards appear from around the corner of the building..."[/I] [B]... Another Question About Threat ....[/B] Is the GM limited in anyway on how he spends the Threat. Let's say the PCs are kicking butt, have stolen the princess from Thulsa Doom, and are making their get away. The GM decides to use his Threat to kill Valeria, make Conan mad, and set up a revenge fueled climax for the adventure. The GM spends 2 Threat in order for Doom to have a live snake on him to use in his spell. It costs 4 Threat for Doom to have the spell, Snake Arrow, memorized and ready to be used. It costs 2 Threat for either Thorgrim or Rexor to be carrying a bow that Thulsa can use. And, the GM spends 3 Threat on Thulsa to give the sorcerer the best chance of hitting Valeria. On top of that, the GM spends 3 more Threat to ensure that the venom injected into Valeria's body will render her dead withing a game round or two. The GM uses all of the Threat pool to kill Valeria and further the narrative. But...even after all of this, the players pull it out. Akiro shows up, riding a donkey, and happens to have a neutralize poison spell. He generates some more Threat when rolling for the spell, but he saves Valeria's life! The poison is gone before it is fatal! Yeah! Now, though, the GM has 3 more Threat Points in the pool, and he uses all three to cause a landslide at the mouth of the narrow gorge as Valeria exits--and she dies from those wounds. This is all legitimate, yes? The GM could spend his points this way if he felt this was the best way to tell his story? [/QUOTE]
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