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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6687879" data-attributes="member: 6775031"><p>I know exactly what you mean, and I must say, you're handling this very well.</p><p></p><p>One trick that I use, to compartmentalize my own thoughts on design, is to imagine ahead of time what your most likely criticisms will be, and decide if you can accept that before moving forward with the design decision. I think most people are aware that any sort of design is full of a lot of trade-offs, so for every imagined criticism, just keep in mind why it is the way that it is.</p><p></p><p>In this case, the Threat system offers a lot of benefits (mainly to the GM, but also to the players) which you couldn't get out of other game mechanics. And even if I don't personally like that particular implementation, I can understand why it is the way that it is.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6687879, member: 6775031"] I know exactly what you mean, and I must say, you're handling this very well. One trick that I use, to compartmentalize my own thoughts on design, is to imagine ahead of time what your most likely criticisms will be, and decide if you can accept that before moving forward with the design decision. I think most people are aware that any sort of design is full of a lot of trade-offs, so for every imagined criticism, just keep in mind why it is the way that it is. In this case, the Threat system offers a lot of benefits (mainly to the GM, but also to the players) which you couldn't get out of other game mechanics. And even if I don't personally like that particular implementation, I can understand why it is the way that it is. [/QUOTE]
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CONAN LIVES! Info on the new Conan RPG
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