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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6687998" data-attributes="member: 92305"><p>Not always played that way, but yeah, I think the definition of roleplaying games is to have a game with roleplaying.</p><p></p><p>Otherwise, you're playing a different type of game.</p><p></p><p>It doesn't surprise me that you think this way as I have said before that the 2d20 system is more akin to playing a board game like Risk more than it is a roleplaying game.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm sure some will agree. There are all types. But, I think that good roleplaying is the highest experience a person can have with a roleplaying game.</p><p></p><p>RPGs aren't Yahtzee. They aren't computer RPGs either.</p><p></p><p></p><p></p><p></p><p></p><p>Having a player be so attached to a character that he plays him like a real person is generally the goal. Sure, that person can do super human things, sometime--which can be a true thrill.</p><p></p><p>RPG characters shouldn't be the extra lives a person gets when playing a Computer RPG. </p><p></p><p>This is why your Threat Mechanic doesn't work for me. When a character is heroic, he's punished, or the group is punished, later on.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You hit the nail on the head. You're describing characters as playing pieces, like extra lives in a computer game, where all you have to do is reload your last save.</p><p></p><p>I'm talking about emotional involvement that delivers (what I would argue is) a superior game experience.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Most games, including d20 based one, can be scaled. How much you roll over your target gives you your "successes".</p><p></p><p>For example, for every 5 points rolled over the target, the character obtains a success.</p><p></p><p></p><p></p><p></p><p></p><p>I'm a HUGE Star Wars fan. I LOVED the D6 WEG game. Like Mongoose's Conan, I bought every supplement and rulebook ever published for that game, in all editions. The new FFG Star Wars dicing system turns me off, big-time. Thus, I have not purchased the game.</p><p></p><p></p><p></p><p></p><p>And, all I'm seeing here is that the design philosophy about the new Conan game is exactly my impression from reading the playtest rules--nothing about the game's rules jive with how I like to play or what I consider good game mechanics.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6687998, member: 92305"] Not always played that way, but yeah, I think the definition of roleplaying games is to have a game with roleplaying. Otherwise, you're playing a different type of game. It doesn't surprise me that you think this way as I have said before that the 2d20 system is more akin to playing a board game like Risk more than it is a roleplaying game. I'm sure some will agree. There are all types. But, I think that good roleplaying is the highest experience a person can have with a roleplaying game. RPGs aren't Yahtzee. They aren't computer RPGs either. Having a player be so attached to a character that he plays him like a real person is generally the goal. Sure, that person can do super human things, sometime--which can be a true thrill. RPG characters shouldn't be the extra lives a person gets when playing a Computer RPG. This is why your Threat Mechanic doesn't work for me. When a character is heroic, he's punished, or the group is punished, later on. You hit the nail on the head. You're describing characters as playing pieces, like extra lives in a computer game, where all you have to do is reload your last save. I'm talking about emotional involvement that delivers (what I would argue is) a superior game experience. Most games, including d20 based one, can be scaled. How much you roll over your target gives you your "successes". For example, for every 5 points rolled over the target, the character obtains a success. I'm a HUGE Star Wars fan. I LOVED the D6 WEG game. Like Mongoose's Conan, I bought every supplement and rulebook ever published for that game, in all editions. The new FFG Star Wars dicing system turns me off, big-time. Thus, I have not purchased the game. And, all I'm seeing here is that the design philosophy about the new Conan game is exactly my impression from reading the playtest rules--nothing about the game's rules jive with how I like to play or what I consider good game mechanics. [/QUOTE]
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