Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N01H3r3" data-source="post: 6688715" data-attributes="member: 6799909"><p>We already did. Indeed, that's where we got the idea for doing it with armour.</p><p></p><p></p><p>I dabbled in a few ideas like that in Mutant Chronicles - there's a sidebar in the skills chapter that covers environmental conditions and fatigue (though the fatigue rule will be getting a makeover for later games). Sleep deprivation was one of those factors, but stimulants (tea and coffee, energy drinks, etc) granted a bonus to resist this.</p><p></p><p>I like that kind of evocative little rule.</p><p></p><p></p><p>Again, agreed.</p><p></p><p>Weaponry is heavily influenced by the design goal that different weapons should serve different purposes - there's no 'best' weapon, merely better ones for different situations. Daggers, for example, tend to have the Unforgiving quality, which adds to damage and penetrative ability when used with the Exploit Weakness action (such as when sneaking up on an unaware opponent, or grappling), representing their use at close quarters against vulnerable foes. Rather than just doing less damage because they're small, daggers are valuable in a particular set of circumstances. Similarly, lances have the Cavalry quality, which makes them more effective when they're used from horseback.</p><p></p><p>And I agree that meaningful choices is important - it's something I'm passionate about.</p></blockquote><p></p>
[QUOTE="N01H3r3, post: 6688715, member: 6799909"] We already did. Indeed, that's where we got the idea for doing it with armour. I dabbled in a few ideas like that in Mutant Chronicles - there's a sidebar in the skills chapter that covers environmental conditions and fatigue (though the fatigue rule will be getting a makeover for later games). Sleep deprivation was one of those factors, but stimulants (tea and coffee, energy drinks, etc) granted a bonus to resist this. I like that kind of evocative little rule. Again, agreed. Weaponry is heavily influenced by the design goal that different weapons should serve different purposes - there's no 'best' weapon, merely better ones for different situations. Daggers, for example, tend to have the Unforgiving quality, which adds to damage and penetrative ability when used with the Exploit Weakness action (such as when sneaking up on an unaware opponent, or grappling), representing their use at close quarters against vulnerable foes. Rather than just doing less damage because they're small, daggers are valuable in a particular set of circumstances. Similarly, lances have the Cavalry quality, which makes them more effective when they're used from horseback. And I agree that meaningful choices is important - it's something I'm passionate about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CONAN LIVES! Info on the new Conan RPG
Top