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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6719026" data-attributes="member: 92305"><p><strong>A CONSTRUCTIVE IDEA ABOUT THE THREAT MECHANIC</strong></p><p> </p><p> </p><p> </p><p>I was watching the recorded play of the new Conan RPG with Shanks et. al., and I realized a constructive spin on what I can't stand about the Threat Mechanic.</p><p> </p><p>First, I don't like that it is out in the open for players as the level of Threat will influence player's choices.</p><p> </p><p>Second, I don't like that when a character attempts a heroic action, he's penalized with Threat whether he's successful at his task or not.</p><p> </p><p>Third, I don't like that one person can generate Threat, and another can suffer the consequences in another part of the game.</p><p> </p><p> </p><p> </p><p> </p><p><strong>Let's look at some ideas on keeping the mechanic, but altering it so that the issues go away.</strong></p><p> </p><p>First, the GM can hide the Threat Point total. This is more bookkeeping for the GM, but he's got that bookkeeping either way. But, if the Threat Point total is hidden, then players can only guess at its level.</p><p> </p><p> </p><p> </p><p>Second, what if we change how Threat is gained? I'd like to see the rule changed (if we have to have it) so that Threat is gained only when a character attempts to be heroic and fails. If the character is heroic and does not fail at his task, then no Threat is paid.</p><p> </p><p>Obviously, the amount of Threat paid from only failed checks has to be higher than what it is currently. Maybe a dice roll? How about 1d6 Threat per extra d20 that was used on the heroic throw?</p><p> </p><p>Now, you've got a situation where Total Threat is hidden, and the amount of Threat is variable, based on failure.</p><p> </p><p>That makes a lot more sense to me.</p><p> </p><p> </p><p> </p><p>Third, I'm not sure how to overcome the remaining thing I dislike about the game listed above. But, we could say....watch who you choose to spend time with. That person may not have your back and cause problems for you later on. I've known people like that in my life.</p><p> </p><p> </p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6719026, member: 92305"] [b]A CONSTRUCTIVE IDEA ABOUT THE THREAT MECHANIC[/b] I was watching the recorded play of the new Conan RPG with Shanks et. al., and I realized a constructive spin on what I can't stand about the Threat Mechanic. First, I don't like that it is out in the open for players as the level of Threat will influence player's choices. Second, I don't like that when a character attempts a heroic action, he's penalized with Threat whether he's successful at his task or not. Third, I don't like that one person can generate Threat, and another can suffer the consequences in another part of the game. [b]Let's look at some ideas on keeping the mechanic, but altering it so that the issues go away.[/b] First, the GM can hide the Threat Point total. This is more bookkeeping for the GM, but he's got that bookkeeping either way. But, if the Threat Point total is hidden, then players can only guess at its level. Second, what if we change how Threat is gained? I'd like to see the rule changed (if we have to have it) so that Threat is gained only when a character attempts to be heroic and fails. If the character is heroic and does not fail at his task, then no Threat is paid. Obviously, the amount of Threat paid from only failed checks has to be higher than what it is currently. Maybe a dice roll? How about 1d6 Threat per extra d20 that was used on the heroic throw? Now, you've got a situation where Total Threat is hidden, and the amount of Threat is variable, based on failure. That makes a lot more sense to me. Third, I'm not sure how to overcome the remaining thing I dislike about the game listed above. But, we could say....watch who you choose to spend time with. That person may not have your back and cause problems for you later on. I've known people like that in my life. Just some thoughts. [/QUOTE]
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