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CONAN LIVES! Info on the new Conan RPG
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<blockquote data-quote="Water Bob" data-source="post: 6726100" data-attributes="member: 92305"><p>If the Threat/Momentum System could be turned into more of a Fate Point system (whatever you want to call it) where a character generates his own points by doing well and generates his own Threat (that will effect his character) when he fails miserably, then I'd like the system a lot more. The meta-game aspect of it is mainly what I object to, so get rid of that, and most of my objections vanish.</p><p></p><p>Does anybody have any ideas on how Threat can be tied to a single character and easily tracked?</p><p></p><p></p><p></p><p></p><p></p><p><strong>HERE'S AN IDEA.</strong></p><p></p><p></p><p></p><p>What if a character, once he generates Threat, is considered to be under a Threat Level of however many points he's generated. Then, the character throws a Threat Die with any die throws he makes.</p><p></p><p>For example, let's say that the character generated some Threat and is now considered at Threat Level 2.</p><p></p><p>Whenever the character throws for a task, he throws a D6 Threat Die. If that die results in a 1 or 2, then the GM is given Threat for his enemy to use (The Enemy basically gains Momentum that he must spend immediately).</p><p></p><p>This mechanic is like a Fumble or Critical Miss mechanic. When it shows up, something bad happens to the character, or the character's foe gets an extra attack or some other Momentum advantage.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The character under Threat can lower his Threat Level by spending Momentum. Which means, he's got to generate Momentum by rolling well, and then use Momentum to buy down his Threat Level.</p><p></p><p>GM's could award Momentum like Experience Points. Each starting character begins the game with X amount of Momentum. Momentum is generated by rolling well or by roleplaying success (awared by the GM).</p><p></p><p>Critical Failures cause the character to gain a Threat Level. </p><p></p><p>Maybe all characters are always at Threat Level 1. (Or, characters could start with no Threat Level.)</p><p></p><p>If there is a Threat level, then the GM can use Threat when it appears on the dice.</p><p></p><p></p><p></p><p></p><p>Something like that might work pretty good.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6726100, member: 92305"] If the Threat/Momentum System could be turned into more of a Fate Point system (whatever you want to call it) where a character generates his own points by doing well and generates his own Threat (that will effect his character) when he fails miserably, then I'd like the system a lot more. The meta-game aspect of it is mainly what I object to, so get rid of that, and most of my objections vanish. Does anybody have any ideas on how Threat can be tied to a single character and easily tracked? [B]HERE'S AN IDEA.[/B] What if a character, once he generates Threat, is considered to be under a Threat Level of however many points he's generated. Then, the character throws a Threat Die with any die throws he makes. For example, let's say that the character generated some Threat and is now considered at Threat Level 2. Whenever the character throws for a task, he throws a D6 Threat Die. If that die results in a 1 or 2, then the GM is given Threat for his enemy to use (The Enemy basically gains Momentum that he must spend immediately). This mechanic is like a Fumble or Critical Miss mechanic. When it shows up, something bad happens to the character, or the character's foe gets an extra attack or some other Momentum advantage. The character under Threat can lower his Threat Level by spending Momentum. Which means, he's got to generate Momentum by rolling well, and then use Momentum to buy down his Threat Level. GM's could award Momentum like Experience Points. Each starting character begins the game with X amount of Momentum. Momentum is generated by rolling well or by roleplaying success (awared by the GM). Critical Failures cause the character to gain a Threat Level. Maybe all characters are always at Threat Level 1. (Or, characters could start with no Threat Level.) If there is a Threat level, then the GM can use Threat when it appears on the dice. Something like that might work pretty good. [/QUOTE]
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