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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1939071" data-attributes="member: 6533"><p>My group is playing Conan, and we like it pretty well. I'm running it, I did create a hefty bunch of support materials, but overall it seems to be going well.</p><p></p><p>I picked up the Old Edition and I have to say that the primary motivation for my picking it up was to help out the pathetic gamestore it was being sold in. The decision proved to be inspired, however and we love the game.</p><p></p><p>Keeping in mind that I love it, I can certainly see how a lot of the complaint works.</p><p></p><p>So Here's my short critique:</p><p></p><p>Good:</p><p>-The classes and races are fantastic, as a whole.</p><p>-We like the armor as DR.</p><p>-The terror inspired by the supernatural is great.</p><p>-Reputation and fate points are good.</p><p>-The way it treats items is pretty awesome.</p><p>-The way it uses the original source material in the book is awe-inspiring, at least for an utter novice such as myself.</p><p>-Some very cool little throw away rules like getting hit points from throwing back wine.</p><p>-Rules for multiple oponents are great.</p><p>-Codes of honor are a great idea, though agree that the individual codes need work.</p><p></p><p>Overall Good: Making characters certainly makes it feel really different and cool. There are some very nice big concepts. The source material is very well arranged within the rules.</p><p></p><p>Bad:</p><p>-Some of the class features look like they could use a rework, noble is too generic.</p><p>-The Parry vs. Dodge thing is implemented very very awkwardly. </p><p>-Needs a simple and elegant mook or squad combat mechanic.</p><p>-Some of the best things, like reputation and fate points, should have been used more elegantly. Without loot players do need in story pay-offs that mean more.</p><p>-There really aren't enough feats. It's an odd complaint, but the thing is that it gives away lots of feats and there aren't enough to cover lower levels in non-combat classes. A thing aggravated by the relatively unique character of the game.</p><p>-Needs more item rules, the alchemy and weapon sections should be expanded not so much to make up for the lack of magical items as to express how much cooler skills are in this game.</p><p>-The Magic system looks half-baked. The basic ideas are great, but the spell system and they way it scales needs more work. In particular, it annoys because it looks really flexible and functional, but as I work with it I become increasingly convinced that it fails to live up to that level of cool even to the point there are probably only one or two ways to make a very survivable character or no method whatsoever. Put simply, the system consistently fails to play up to its strengths.</p><p></p><p>Overall Bad: Most of these complaints come off of good things the game tries to do but fails to implement well. So as a DM I find myself doing a lot of interesting work to fix or compensate for these faults. This pleases me because, to a large extent, I prefer an interesting failure to a mediocre success. </p><p></p><p>Conclusion: I love it, I also love working with it. Actually a great game for supplements. Magic system probably needs the most work.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1939071, member: 6533"] My group is playing Conan, and we like it pretty well. I'm running it, I did create a hefty bunch of support materials, but overall it seems to be going well. I picked up the Old Edition and I have to say that the primary motivation for my picking it up was to help out the pathetic gamestore it was being sold in. The decision proved to be inspired, however and we love the game. Keeping in mind that I love it, I can certainly see how a lot of the complaint works. So Here's my short critique: Good: -The classes and races are fantastic, as a whole. -We like the armor as DR. -The terror inspired by the supernatural is great. -Reputation and fate points are good. -The way it treats items is pretty awesome. -The way it uses the original source material in the book is awe-inspiring, at least for an utter novice such as myself. -Some very cool little throw away rules like getting hit points from throwing back wine. -Rules for multiple oponents are great. -Codes of honor are a great idea, though agree that the individual codes need work. Overall Good: Making characters certainly makes it feel really different and cool. There are some very nice big concepts. The source material is very well arranged within the rules. Bad: -Some of the class features look like they could use a rework, noble is too generic. -The Parry vs. Dodge thing is implemented very very awkwardly. -Needs a simple and elegant mook or squad combat mechanic. -Some of the best things, like reputation and fate points, should have been used more elegantly. Without loot players do need in story pay-offs that mean more. -There really aren't enough feats. It's an odd complaint, but the thing is that it gives away lots of feats and there aren't enough to cover lower levels in non-combat classes. A thing aggravated by the relatively unique character of the game. -Needs more item rules, the alchemy and weapon sections should be expanded not so much to make up for the lack of magical items as to express how much cooler skills are in this game. -The Magic system looks half-baked. The basic ideas are great, but the spell system and they way it scales needs more work. In particular, it annoys because it looks really flexible and functional, but as I work with it I become increasingly convinced that it fails to live up to that level of cool even to the point there are probably only one or two ways to make a very survivable character or no method whatsoever. Put simply, the system consistently fails to play up to its strengths. Overall Bad: Most of these complaints come off of good things the game tries to do but fails to implement well. So as a DM I find myself doing a lot of interesting work to fix or compensate for these faults. This pleases me because, to a large extent, I prefer an interesting failure to a mediocre success. Conclusion: I love it, I also love working with it. Actually a great game for supplements. Magic system probably needs the most work. [/QUOTE]
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