Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Conan & lone wolf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emirikol" data-source="post: 1940109" data-attributes="member: 10638"><p>I'd like to refresh this topic a bit:</p><p></p><p>Here are my original thoughts:</p><p></p><p>I desperately want to see the Conan RPG succeed, but I wish that they'd have just used the d20. I do recall, as another poster has noted, that some people didn't like that the Judge Dredd rules were d20 instead of OGL. Well, that's a d20 modern game. CONAN is sword and sorcery and would have drawn 100%, imho, more players had people been able to switch easily (that's the point of the d20 and gaming in general). I think a few new Feats and an optional 'parry/dodge' system could have been a lot simpler and left a lot more room for actual CONAN goodies. BTW, I did go dig up REH and he said that he would have preferred to see it my way. He say's he not much for a bunch of trivial rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>So, since I'm started the griping here, this is what I would do to give the D&D game RULES the Hyborian feel:</p><p></p><p>Starting Ability Scores: I like the 28 point buy.</p><p>Races: Use the Conan book (ignore any references to dodge/parry). I think they did a darned good job here.</p><p>Classes: D&D, Oriental, Hamunaptra, or Nyambe classes; call 'em what you like (borderer, barbarian, nomad, whatever). Dump all major spellcasters (clr, dru, brd, pal) except wizard and sorcerer (and call them whatever you want). Add 2hp to the ranger and dump his spells.</p><p>Feats: No change</p><p>Skills: No change</p><p>Spellcasting Magic: Combine all the spell lists (divine, druid, arcane, etc.). All spellcasting affected doubly by armor failure and encumbrance (includes divine, etc.).</p><p>Weapons: No change (change the names if you want new weapons)</p><p>Alignments: Doesn't really matter in Hyboria, except for purposes of any alignment affecting ability or spell: all spellcasters considered 'evil.'</p><p>Magic Items: Magical items pretty rare, powerful, and always cursed. </p><p>Monsters: Read a couple Conan comics or books and get an idea.</p><p>Combat: No changes; I feel fewer mechanics allow players and DM's to spend more time describing their actions</p><p></p><p>That's about it eh? Lots of trivial rules bog the game down. How about the short list?</p><p> Hyboria's stories were mainly about Conan's fantastic adventures in exotic locations. He also had a lot of sex with many and anonymous partners (after going on murerous rages and theiving exploits)..no rule is going to make that 'feeling.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>`Anyways, the CONAN system is still close enough that for a DM (GM) to run it using whatever system he wants, but we found otherwise it was a PITA because it was D&D but different (hence OGL unfortunately). Actually, my players (the ones that didn't quit the group during the playtest..seriously...) said that they would consider playing in Hyboria again only if I use the D&D rules anyways. We really had a good time playing there. The cultures are SOOOOOO deep and supported by numerous awesome stories in the comics and books. Heck, in Nordheimr, you could probably have a pretty classic D&D setting if you chose. </p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1940109, member: 10638"] I'd like to refresh this topic a bit: Here are my original thoughts: I desperately want to see the Conan RPG succeed, but I wish that they'd have just used the d20. I do recall, as another poster has noted, that some people didn't like that the Judge Dredd rules were d20 instead of OGL. Well, that's a d20 modern game. CONAN is sword and sorcery and would have drawn 100%, imho, more players had people been able to switch easily (that's the point of the d20 and gaming in general). I think a few new Feats and an optional 'parry/dodge' system could have been a lot simpler and left a lot more room for actual CONAN goodies. BTW, I did go dig up REH and he said that he would have preferred to see it my way. He say's he not much for a bunch of trivial rules ;) So, since I'm started the griping here, this is what I would do to give the D&D game RULES the Hyborian feel: Starting Ability Scores: I like the 28 point buy. Races: Use the Conan book (ignore any references to dodge/parry). I think they did a darned good job here. Classes: D&D, Oriental, Hamunaptra, or Nyambe classes; call 'em what you like (borderer, barbarian, nomad, whatever). Dump all major spellcasters (clr, dru, brd, pal) except wizard and sorcerer (and call them whatever you want). Add 2hp to the ranger and dump his spells. Feats: No change Skills: No change Spellcasting Magic: Combine all the spell lists (divine, druid, arcane, etc.). All spellcasting affected doubly by armor failure and encumbrance (includes divine, etc.). Weapons: No change (change the names if you want new weapons) Alignments: Doesn't really matter in Hyboria, except for purposes of any alignment affecting ability or spell: all spellcasters considered 'evil.' Magic Items: Magical items pretty rare, powerful, and always cursed. Monsters: Read a couple Conan comics or books and get an idea. Combat: No changes; I feel fewer mechanics allow players and DM's to spend more time describing their actions That's about it eh? Lots of trivial rules bog the game down. How about the short list? Hyboria's stories were mainly about Conan's fantastic adventures in exotic locations. He also had a lot of sex with many and anonymous partners (after going on murerous rages and theiving exploits)..no rule is going to make that 'feeling.' :) `Anyways, the CONAN system is still close enough that for a DM (GM) to run it using whatever system he wants, but we found otherwise it was a PITA because it was D&D but different (hence OGL unfortunately). Actually, my players (the ones that didn't quit the group during the playtest..seriously...) said that they would consider playing in Hyboria again only if I use the D&D rules anyways. We really had a good time playing there. The cultures are SOOOOOO deep and supported by numerous awesome stories in the comics and books. Heck, in Nordheimr, you could probably have a pretty classic D&D setting if you chose. jh .. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Conan & lone wolf
Top