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<blockquote data-quote="argo" data-source="post: 1877592" data-attributes="member: 5752"><p>The first thing you should do is check out Mongoose's forum. <a href="http://www.mongoosepublishing.com/forum.php" target="_blank">http://www.mongoosepublishing.com/forum.php</a> There are a lot of dedicated Conan fans over there and they are all very eager to help.</p><p></p><p>The second thing you should do is find one of the recently released collections of the origional Robert E Howard Conan stories, nothing will give you a better feel for the world than reading the soruce material and they are all prety quick reads.</p><p></p><p>But to help answer your question here; yes Conan is very different than regular DnD. Magic in the Hyborian age is both common and powerful but is costly to use and more often than not will screw you over in the end. A character is more important than his equipment; there are no magic items to buy and little to do with your loot other than blow it all on ale and whores. Get your players out of the aquiring and hoarding mentality of DnD and get them used to starting adventures on the run from the law with nothing but a stick and a loincloth. On the other hand good strong armor and a powerfull weapon can make a warior twice the man he was under the right circumstances. The Hyborian age is a harsh world, forget all about the idea of a "balanced encounter". With the variant rules introduced in the Conan RPG even low level mooks can be a threat in sufficent numbers (I once brought a party of five eighth level characters to a near standstill with waves of well equiped third level mooks) and many supernatural creatures may simply be beyond the capability of the players no matter what they do. Players should know when to flee even if it means leaving behind the loot to escape with their lives but at the same time if pressed into a fight they should join the battle gladly. Conan is a bloody game where death comes quickly and with a little luck and strategy it is possible for PC's to fight their way past even seemingly overwhelming odds. Don't be afraid to hurl absurd challenges at your players, the game gives them Fate Points exactly so they can survive otherwise impossible scenarios. Characters in Conan are much more self sufficent than they are in DnD. Expect you players to have all sorts of resources on hand even if they have no magic and no equipment. Look for creative ways to use skills and character abilities. Get used to the idea of PC's attempting over the top stunts. Everybody can move attack and move in a full-round, everybody can TWF, everybody has a high initative score and heals quikly, everybody can potentially drop a foe in one hit if they beat the massive damage threshold. Gameplay should be fast and furious. Characters should embrace their steryotypes and play them to the hilt. Thieves are shifty, foreigners are not to be trusted, wizards are corrupt and dangerous, women are devious and steely-thewed warriors shall teach them all a lesson at the tip of their blades and carve a path to fame and fortune by Crom!</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 1877592, member: 5752"] The first thing you should do is check out Mongoose's forum. [url]http://www.mongoosepublishing.com/forum.php[/url] There are a lot of dedicated Conan fans over there and they are all very eager to help. The second thing you should do is find one of the recently released collections of the origional Robert E Howard Conan stories, nothing will give you a better feel for the world than reading the soruce material and they are all prety quick reads. But to help answer your question here; yes Conan is very different than regular DnD. Magic in the Hyborian age is both common and powerful but is costly to use and more often than not will screw you over in the end. A character is more important than his equipment; there are no magic items to buy and little to do with your loot other than blow it all on ale and whores. Get your players out of the aquiring and hoarding mentality of DnD and get them used to starting adventures on the run from the law with nothing but a stick and a loincloth. On the other hand good strong armor and a powerfull weapon can make a warior twice the man he was under the right circumstances. The Hyborian age is a harsh world, forget all about the idea of a "balanced encounter". With the variant rules introduced in the Conan RPG even low level mooks can be a threat in sufficent numbers (I once brought a party of five eighth level characters to a near standstill with waves of well equiped third level mooks) and many supernatural creatures may simply be beyond the capability of the players no matter what they do. Players should know when to flee even if it means leaving behind the loot to escape with their lives but at the same time if pressed into a fight they should join the battle gladly. Conan is a bloody game where death comes quickly and with a little luck and strategy it is possible for PC's to fight their way past even seemingly overwhelming odds. Don't be afraid to hurl absurd challenges at your players, the game gives them Fate Points exactly so they can survive otherwise impossible scenarios. Characters in Conan are much more self sufficent than they are in DnD. Expect you players to have all sorts of resources on hand even if they have no magic and no equipment. Look for creative ways to use skills and character abilities. Get used to the idea of PC's attempting over the top stunts. Everybody can move attack and move in a full-round, everybody can TWF, everybody has a high initative score and heals quikly, everybody can potentially drop a foe in one hit if they beat the massive damage threshold. Gameplay should be fast and furious. Characters should embrace their steryotypes and play them to the hilt. Thieves are shifty, foreigners are not to be trusted, wizards are corrupt and dangerous, women are devious and steely-thewed warriors shall teach them all a lesson at the tip of their blades and carve a path to fame and fortune by Crom! Hope that helps. [/QUOTE]
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