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<blockquote data-quote="Plane Sailing" data-source="post: 1437692" data-attributes="member: 114"><p>Does Feint work like the 3.5e Feint?</p><p></p><p>The big improvement that they made was the opposed check was made as Bluff vs Sense Motive <strong>plus BAB</strong>. </p><p></p><p>Thus it is harder to bluff more experienced fighters.</p><p></p><p>With that proviso I wouldn't mind a Feint being used to eliminate all dodge/parry in the person who has effectively been feinted, because their BAB + Sensei Motive is likely to be higher than their parry or dodge bonus anyway, no?</p><p></p><p>I don't know if it would help you, but I think I'd try to suss out what I believe the basic principle is and then attempt to cut the gordian knot by making a simple ruling to override all the others.</p><p></p><p>Off the top of my head, it looks like (as you say) there is some stuff which is included from previous iterations of the rules as it migrated from basic SRD to the Conan rules.</p><p></p><p>1. I would always say parry-Str, dodge-Dex.</p><p></p><p>2. (C) I would say that a successful feint (using the above rule) eliminates the opportunity for the defender to either dodge or parry the next attack. </p><p></p><p>3. I would allow sneak attacks when they cannot dodge or parry because of some condition.</p><p></p><p>4 & 5</p><p>I would say that when someone is in a grapple they can't dodge or parry those outside the grapple (but would get cover from them), but can dodge or parry the one(s) they are grappling with.</p><p></p><p>I would say that if someone is pinned in a grapple their effective DEX becomes 0, and they can't parry or dodge anyone in the grapple as well as can't parry or dodge those outside the grapple.</p><p></p><p>6 - unsure of their actual definition of helpless, and when the condition occurs</p><p></p><p>7. touch attack after feint? absolutely, considering my earlier answers.</p><p></p><p>I'm not suggesting that this is the way that Mongoose intended the rules to be read, but this is my (current) thoughts for how I would handle the situation.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1437692, member: 114"] Does Feint work like the 3.5e Feint? The big improvement that they made was the opposed check was made as Bluff vs Sense Motive [b]plus BAB[/b]. Thus it is harder to bluff more experienced fighters. With that proviso I wouldn't mind a Feint being used to eliminate all dodge/parry in the person who has effectively been feinted, because their BAB + Sensei Motive is likely to be higher than their parry or dodge bonus anyway, no? I don't know if it would help you, but I think I'd try to suss out what I believe the basic principle is and then attempt to cut the gordian knot by making a simple ruling to override all the others. Off the top of my head, it looks like (as you say) there is some stuff which is included from previous iterations of the rules as it migrated from basic SRD to the Conan rules. 1. I would always say parry-Str, dodge-Dex. 2. (C) I would say that a successful feint (using the above rule) eliminates the opportunity for the defender to either dodge or parry the next attack. 3. I would allow sneak attacks when they cannot dodge or parry because of some condition. 4 & 5 I would say that when someone is in a grapple they can't dodge or parry those outside the grapple (but would get cover from them), but can dodge or parry the one(s) they are grappling with. I would say that if someone is pinned in a grapple their effective DEX becomes 0, and they can't parry or dodge anyone in the grapple as well as can't parry or dodge those outside the grapple. 6 - unsure of their actual definition of helpless, and when the condition occurs 7. touch attack after feint? absolutely, considering my earlier answers. I'm not suggesting that this is the way that Mongoose intended the rules to be read, but this is my (current) thoughts for how I would handle the situation. Cheers [/QUOTE]
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