Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Conan Second Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5533497" data-attributes="member: 92305"><p>It took me a while to get a handle on how much XP to award since, in the Conan RPG, XP is strictly up to the GM. It's story based, not combat based.</p><p> </p><p>You want to be able to give out awards. I try to do it at the beginning of each game session, giving me time between sessions to digest the previous game's happenings. You want to make sure your players don't advance too fast, though. They shouldn't advance as fast as they would in a D&D game (i.e. go into a dungeon on the first game session, play three nights, and come out 3rd level).</p><p> </p><p>If you do that, your PCs are going to be high level in no time.</p><p> </p><p>What I use as a rule fo thumb: 1000 XP = about what an averge person will earn in one game year.</p><p> </p><p>25 XP and 50 XP are common in my game. If I'm about to give out a 500 XP award, I ask myself, "Did what they face earn them the same amount of XP that it takes the normal person six months to get?"</p><p> </p><p>The answer is usually "no", and I lower my award to 100 XP or so.</p><p> </p><p> </p><p> </p><p>OTOH, I will also skip large blocks of time during the campaign. I might say, "OK, it's one year later, and so-and-so is..."</p><p> </p><p>When this happens, I award the PCs XP for all the time we didn't play. I give them what the common, average character would earn. If it's a year I skip, then I give them 1000 XP for all the little stuff they would have learned. </p><p> </p><p>It seems a little bit backward, I know, to award the PCs 100 XP for the fight of their lives and then turn around and give the same character 1000 XP for doing nothing but skipping ahead a year.</p><p> </p><p>I find the players don't balk too much at it, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They dig getting the XP. If someone asks, "I killed a Vanir rader and got only 25 XP, but I simply wait a year and I get 1000 XP?"</p><p> </p><p>I'll answer that most people are constantly learning something. A character may be a hunter, so he's gaining XP here and there, while he's out hunting and such.</p><p> </p><p>Most people grow, on average, between 2-3 XP points per day. Somedays, you get nothing and somedays, you track a wild boar and learn something from your experience--still getting your 2-3 XP a day.</p><p> </p><p> </p><p> </p><p> </p><p>I don't change the XP awards, either. The higher a PC grows, the slower he will grow. The goal is to get into the 4-6 range and play most of the campaign in that range--and still have the players feel like they're not stagnated.</p><p> </p><p>So, you want your players to grow...you just don't want them to grow too fast, either.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5533497, member: 92305"] It took me a while to get a handle on how much XP to award since, in the Conan RPG, XP is strictly up to the GM. It's story based, not combat based. You want to be able to give out awards. I try to do it at the beginning of each game session, giving me time between sessions to digest the previous game's happenings. You want to make sure your players don't advance too fast, though. They shouldn't advance as fast as they would in a D&D game (i.e. go into a dungeon on the first game session, play three nights, and come out 3rd level). If you do that, your PCs are going to be high level in no time. What I use as a rule fo thumb: 1000 XP = about what an averge person will earn in one game year. 25 XP and 50 XP are common in my game. If I'm about to give out a 500 XP award, I ask myself, "Did what they face earn them the same amount of XP that it takes the normal person six months to get?" The answer is usually "no", and I lower my award to 100 XP or so. OTOH, I will also skip large blocks of time during the campaign. I might say, "OK, it's one year later, and so-and-so is..." When this happens, I award the PCs XP for all the time we didn't play. I give them what the common, average character would earn. If it's a year I skip, then I give them 1000 XP for all the little stuff they would have learned. It seems a little bit backward, I know, to award the PCs 100 XP for the fight of their lives and then turn around and give the same character 1000 XP for doing nothing but skipping ahead a year. I find the players don't balk too much at it, though. ;) They dig getting the XP. If someone asks, "I killed a Vanir rader and got only 25 XP, but I simply wait a year and I get 1000 XP?" I'll answer that most people are constantly learning something. A character may be a hunter, so he's gaining XP here and there, while he's out hunting and such. Most people grow, on average, between 2-3 XP points per day. Somedays, you get nothing and somedays, you track a wild boar and learn something from your experience--still getting your 2-3 XP a day. I don't change the XP awards, either. The higher a PC grows, the slower he will grow. The goal is to get into the 4-6 range and play most of the campaign in that range--and still have the players feel like they're not stagnated. So, you want your players to grow...you just don't want them to grow too fast, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Conan Second Edition
Top