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Conan the Confessor
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<blockquote data-quote="Iron_Chef" data-source="post: 1333907" data-attributes="member: 4530"><p>Although I plan on using the Hyborian setting, much of the game's value comes from the ability it will give me to run Conanesque d20 in ANY setting, the same way Call of Cthulhu, Star Wars, Spycraft or d20 Modern can be adapted to other settings. However, none of them will make it so darn EASY as Conan hopefully will to run the kind of grim, gritty fantasy I want. I want to get as far away from FR/Eberron (some might say WoTC) style of uber-magic as possible! Having read a ton of Conan novels (most re-read again recently in preparation for the coming of Conan d20 and my desire to start a Hyborian campaign), I really must say that the authors do a fantastic job of bringing the feel of the Hyborian Age to life, with living, breathing people and places that ooze atmosphere and charm---probably in part due to their real world connections, which allow you to easily grasp what the people and culture must be like, at least superficially. </p><p></p><p>I'm having a terrible time picking a starting spot for my Conan campaign, but am leaning heavily toward the Zamora/Turan/Vilayet area, simply because so many of the books take place there. If only the Hyborian Gazetteer and Zamora suplements were not so far in the future. The previews of the world overview in the main book don't look overly promising in terms of detailed info and maps (that's what the Hyborian Gazetteer is for, I assume). I hope that at least ONE city will be mapped out so GM's have an easy starting location!</p><p></p><p>With the magic system largely still sight unseen, I wonder if Call of Cthulhu d20's "corrupt magic" might not be a better way of handling magic in Conan. Also, Fantasy Flight's "Small Gods" and "Cults" rules from Path of Faith might be a good way to simulate the various small cults and demon gods, with some tweaking. This is all just guesswork, as the actual systems in the book have yet to be fully revealed... I can't wait to get this game!</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1333907, member: 4530"] Although I plan on using the Hyborian setting, much of the game's value comes from the ability it will give me to run Conanesque d20 in ANY setting, the same way Call of Cthulhu, Star Wars, Spycraft or d20 Modern can be adapted to other settings. However, none of them will make it so darn EASY as Conan hopefully will to run the kind of grim, gritty fantasy I want. I want to get as far away from FR/Eberron (some might say WoTC) style of uber-magic as possible! Having read a ton of Conan novels (most re-read again recently in preparation for the coming of Conan d20 and my desire to start a Hyborian campaign), I really must say that the authors do a fantastic job of bringing the feel of the Hyborian Age to life, with living, breathing people and places that ooze atmosphere and charm---probably in part due to their real world connections, which allow you to easily grasp what the people and culture must be like, at least superficially. I'm having a terrible time picking a starting spot for my Conan campaign, but am leaning heavily toward the Zamora/Turan/Vilayet area, simply because so many of the books take place there. If only the Hyborian Gazetteer and Zamora suplements were not so far in the future. The previews of the world overview in the main book don't look overly promising in terms of detailed info and maps (that's what the Hyborian Gazetteer is for, I assume). I hope that at least ONE city will be mapped out so GM's have an easy starting location! With the magic system largely still sight unseen, I wonder if Call of Cthulhu d20's "corrupt magic" might not be a better way of handling magic in Conan. Also, Fantasy Flight's "Small Gods" and "Cults" rules from Path of Faith might be a good way to simulate the various small cults and demon gods, with some tweaking. This is all just guesswork, as the actual systems in the book have yet to be fully revealed... I can't wait to get this game! [/QUOTE]
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