Kickstarter Conan The Hyborian Age RPG live on Kickstarter

ngenius

Adventurer
Having taken the torch from Modiphius Entertainment, the French group of Monolith has lit the torch today.

Conan: The Hyborian Age is a tabletop roleplaying game of swords and sorcery, set against a backdrop of Robert E. Howard’s Conan stories. With King Conan perched upon the throne of Aquilonia, it is time for other brave warriors to take up the mantle of adventurer, to craft their own stories, and to face unknown horrors in the darkest corners of the world.

In temple and tomb, through desert and forest, threats lurk unseen, ready to slay and devour. Will you be steady of sword and steadfast of mind? Will you survive an age undreamed of? It is time to carve your own legend.

This is far from Conan’s first appearance in a tabletop game, but Conan: The Hyborian Age presents a fresh take on the material and on gameplay, with easily understood rules and a focus on the adventures themselves, letting everyone work together to spin yarn after yarn of high adventure without being limited by rules and references.

The themes of this game are heroic and fast pulpish action and adventure, exciting battles in evocative settings, and flexible character development. The game sticks close to the tone of Conan’s stories, with the focus on dramatic conflict—with the Player Characters always front and center.

Conan: The Hyborian Age has been crafted with the following principles in mind, design pillars that informed every step of the rules development and
content creation.

  • Adventure: Above all, this game is about fast and frenetic adventure, emulating the exhilarating momentum of Howard’s stories.
  • Big Risk vs. Big Reward: Fortune favors the bold, they say, and gameplay is designed to encourage risk-taking, dramatic action, and immediate rewards in the form of gold and glory.
  • Sword and Sorcery: This game is first and foremost a sword-and-sorcery game, that unique flavor of heroic fantasy, and adventures should revolve around opportunities for dazzling swordplay, often directed at diabolical sorcerers.
  • Forward Momentum: Stories should never falter while Characters don’t know what to do, and even a loss is more a temporary setback, opening new avenues for advancement.
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"What are you working at there?”
“A map,” Conan answered with pride. “The maps of the court show well the countries of south, east and west, but in the north they are vague and faulty. I am adding the northern lands myself. Here is Cimmeria, where I was
born. And—
—Robert E. Howard, “The Phoenix on the Sword”

It’s important that the first Conan story depicted him as king, correcting and expanding a map,
much as Robert E. Howard’s later stories expanded the Hyborian world with Conan as its explorer.

Now it's your turn to take advantage of this map!

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