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Conan - The Roleplaying Game
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<blockquote data-quote="Messageboard Golem" data-source="post: 2011086" data-attributes="member: 18387"><p>To all Conan fans,</p><p></p><p>Conan is the game you've been waiting for. Ian and Paul have done an amazing job conveying Robert E. Howard's stories into one core rulebook. Everything you need to pick up your tulwar and crush your enemies is in this book. The classes are nicely oriented towards folk of action - no fireball slingin' wizards need apply.</p><p></p><p>They've done a great job mixing in REH quotes amidst the rules - and each quote applies to the rules being presented. Lest you think that the "Conan RPG" would focus overly much on Cimmerians, don't worry! There are tons of playable races/ethnicities, including Southern Islanders, Stygians and Afghulis!</p><p></p><p>Sorcery as presented fits with the fiendish wizards of the stories - a brand-new magic system manages to capture the feel perfectly.</p><p></p><p>To all RPG fans,</p><p></p><p>This game will transport you to the unique lands of Hyboria, Earth circa 10,000 years ago. You will find brand-new alternate classes, new interpertations of rules that might just have to cross over into your other d20 games! A large selection of feats await you if that interests you ... check out Carouser, Steely Gaze and Menacing Aura!</p><p></p><p>The most interesting changes are in combat, as instead of armor = defense, each class provides defense bonuses, with armor providing DR. A whole slew of options await your new fighter. Combat Maneuvers will likely come over to my other games. These are basically actions that you can take if you meet certain feat and ability prerequisites and an opponent does action X (for example, if flanked, you could use Pantherish Twist to have your opponents skewer each other). Mongoose also interestingly changed some of the more "standard" mechanics (Armor as DR isn't a new concept after all) - I especially love the change to initiative (Dex + Feats + Reflex save!!!). This way, at 20th level you will be much faster on the draw than you were at 1st level - realism shines throughout the product.</p><p></p><p>To all,</p><p></p><p>Few to none typos. Interesting rule changes appropriate to the world. New classes, new feats, new weapons and a slew of enemies to hew through all equal a great buy!</p><p></p><p>So come, discover the world of yesterday, alive with pulp and heroism! Buy this book today!</p><p></p><p>------------------</p><p>Edit: more information:</p><p>OGL, so take what you like and enjoy!</p><p></p><p>Variant ability score boosts to counteract loss of magic item boosters (that's a teaser for ya!)</p><p></p><p>New races (all human, all different):</p><p>14 major races</p><p>14 associated variant races</p><p></p><p>Change in Favored classes:</p><p>No longer do favored classes penalize! ('nother teaser for ya)</p><p>Brand-new classes:</p><p></p><p>Change in HD:</p><p>To get some of the gritty feeling, HPs are done a bit differently from other d20 games. Level 10+ follows a 1e/2e type progression of static HPs instead of additional dice. This keeps PCs on their toes.</p><p></p><p>New classes</p><p>8 new core classes, all balanced against each other. They may be a bit too tough to port over whole-sale, though it is attractive.</p><p></p><p>No alignment! Codes of Honour and Allegiances cover this aspect of the RPG.</p><p></p><p>New feats, new skills, a variant weapon list (more damage on average per weapon).</p><p></p><p>There are no PrCs, though the line may develop some with other books.</p><p></p><p>New magic system, which suits the setting, I'll let someone else tackle this.</p><p></p><p>Monsters are rather scant, but with these there's enough to get everyone started.</p><p></p><p>Fluff:</p><p>Great descriptions of the Hyborian world, good use of REH quotes and text throughout.</p><p></p><p>Please let me know if you would like any more information. All in all, I still count this one as a 5!</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011086, member: 18387"] To all Conan fans, Conan is the game you've been waiting for. Ian and Paul have done an amazing job conveying Robert E. Howard's stories into one core rulebook. Everything you need to pick up your tulwar and crush your enemies is in this book. The classes are nicely oriented towards folk of action - no fireball slingin' wizards need apply. They've done a great job mixing in REH quotes amidst the rules - and each quote applies to the rules being presented. Lest you think that the "Conan RPG" would focus overly much on Cimmerians, don't worry! There are tons of playable races/ethnicities, including Southern Islanders, Stygians and Afghulis! Sorcery as presented fits with the fiendish wizards of the stories - a brand-new magic system manages to capture the feel perfectly. To all RPG fans, This game will transport you to the unique lands of Hyboria, Earth circa 10,000 years ago. You will find brand-new alternate classes, new interpertations of rules that might just have to cross over into your other d20 games! A large selection of feats await you if that interests you ... check out Carouser, Steely Gaze and Menacing Aura! The most interesting changes are in combat, as instead of armor = defense, each class provides defense bonuses, with armor providing DR. A whole slew of options await your new fighter. Combat Maneuvers will likely come over to my other games. These are basically actions that you can take if you meet certain feat and ability prerequisites and an opponent does action X (for example, if flanked, you could use Pantherish Twist to have your opponents skewer each other). Mongoose also interestingly changed some of the more "standard" mechanics (Armor as DR isn't a new concept after all) - I especially love the change to initiative (Dex + Feats + Reflex save!!!). This way, at 20th level you will be much faster on the draw than you were at 1st level - realism shines throughout the product. To all, Few to none typos. Interesting rule changes appropriate to the world. New classes, new feats, new weapons and a slew of enemies to hew through all equal a great buy! So come, discover the world of yesterday, alive with pulp and heroism! Buy this book today! ------------------ Edit: more information: OGL, so take what you like and enjoy! Variant ability score boosts to counteract loss of magic item boosters (that's a teaser for ya!) New races (all human, all different): 14 major races 14 associated variant races Change in Favored classes: No longer do favored classes penalize! ('nother teaser for ya) Brand-new classes: Change in HD: To get some of the gritty feeling, HPs are done a bit differently from other d20 games. Level 10+ follows a 1e/2e type progression of static HPs instead of additional dice. This keeps PCs on their toes. New classes 8 new core classes, all balanced against each other. They may be a bit too tough to port over whole-sale, though it is attractive. No alignment! Codes of Honour and Allegiances cover this aspect of the RPG. New feats, new skills, a variant weapon list (more damage on average per weapon). There are no PrCs, though the line may develop some with other books. New magic system, which suits the setting, I'll let someone else tackle this. Monsters are rather scant, but with these there's enough to get everyone started. Fluff: Great descriptions of the Hyborian world, good use of REH quotes and text throughout. Please let me know if you would like any more information. All in all, I still count this one as a 5! [/QUOTE]
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