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Conan The RPG: Impressions + Ideas & GM Support
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<blockquote data-quote="Iron_Chef" data-source="post: 1361577" data-attributes="member: 4530"><p>Amazon shipped mine on the 7th (Sat.) at the discounted rate before they raised it to full price. Should be here by Wednesday... Which is good, because I really need a second CONAN book. One copy is not enough. I bought one for full price at my FLGS last Tuesday because I was expected to DM this past Saturday, and it was Conan or nothing. I didn't wanna waste time starting up some D&D adventure or running a one-shot. It's campaigns or nothing for me, as I do an amazing amount of prep work and won't waste the effort of something I will only use once or twice. I set things up to provide months of weekly games. I spent every free moment from Tuesday night to Saturday night prepping my Conan game. Part of that was expanding the name list by going through every Conan book I have with a fine tooth comb, creating "instant" NPCs at levels 1-4 (since the book doesn't do that for me), and doing background research on the people and cultures, familiarizing myself with geography, combat rules, etc.</p><p></p><p>Right from the moment I cracked the covers, to the time after I ran my first game, Conan seemed like a worthy hybrid between the high adventure of D&D and the terrifying realism of HarnMaster (I mean that as a compliment). It's still recognizably D&D/d20, but with just enough changes, attention to detail, fear of death and removal of political correctness to properly bring about the feel of the Hyborian Age and the 1930s pulp fiction it sprang from. Despite some annoying typos, unclear rule bits and ommissions, Mongoose has done a great job. It is also close to a WoTC book in glossy production value (which it better be, for the $50 price tag). While the book is setting-driven, any DM worth his salt could adopt the Conan rules to his own setting with minimal tweaking. I intend to stay in Hyboria for the time, but eventually I might run these rules in FR, Lankhmar, Thieves' World or some other setting. I think it would create a far grittier game.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1361577, member: 4530"] Amazon shipped mine on the 7th (Sat.) at the discounted rate before they raised it to full price. Should be here by Wednesday... Which is good, because I really need a second CONAN book. One copy is not enough. I bought one for full price at my FLGS last Tuesday because I was expected to DM this past Saturday, and it was Conan or nothing. I didn't wanna waste time starting up some D&D adventure or running a one-shot. It's campaigns or nothing for me, as I do an amazing amount of prep work and won't waste the effort of something I will only use once or twice. I set things up to provide months of weekly games. I spent every free moment from Tuesday night to Saturday night prepping my Conan game. Part of that was expanding the name list by going through every Conan book I have with a fine tooth comb, creating "instant" NPCs at levels 1-4 (since the book doesn't do that for me), and doing background research on the people and cultures, familiarizing myself with geography, combat rules, etc. Right from the moment I cracked the covers, to the time after I ran my first game, Conan seemed like a worthy hybrid between the high adventure of D&D and the terrifying realism of HarnMaster (I mean that as a compliment). It's still recognizably D&D/d20, but with just enough changes, attention to detail, fear of death and removal of political correctness to properly bring about the feel of the Hyborian Age and the 1930s pulp fiction it sprang from. Despite some annoying typos, unclear rule bits and ommissions, Mongoose has done a great job. It is also close to a WoTC book in glossy production value (which it better be, for the $50 price tag). While the book is setting-driven, any DM worth his salt could adopt the Conan rules to his own setting with minimal tweaking. I intend to stay in Hyboria for the time, but eventually I might run these rules in FR, Lankhmar, Thieves' World or some other setting. I think it would create a far grittier game. [/QUOTE]
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