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Conan The RPG: Impressions + Ideas & GM Support
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<blockquote data-quote="Shonuff" data-source="post: 1381397" data-attributes="member: 13117"><p>After a reread, I think you're correct.</p><p></p><p>page 160 - at the end of Defense Value section "A character will lose his Dodge Bonus or Parry Bonus when caught flat-footed or when he is clinging for life on the edge of a mile-high cliff-top."</p><p></p><p>page 160 - Touch attacks and Flat-footed Defense Values "When characters are caught flat-footed, they lose all dodge and parry bonuses so their Defense Value will always be the base of 10, assuming their size is Medium."</p><p></p><p>I think what throws people off is here:</p><p></p><p>Page 161 - Flat-footed "At the start of battle, before you had a chance to act (specifically, before your fitsy regular turn in the initiative order), you are flat-footed. You cannot use your Dexterity bonus to DV (if any) while flat-footed. Some classes have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to DV due to being flat-footed."</p><p></p><p>Being the main paragraph dedicated to the flat-footed situation in combat, it is odd they do not again clarify the complete loss of parry and dodge bonuses. They only mention the loss of Dex bonuses to DV. --- Due to this, I've seen people incorrectly write out combat examples by allowing the characters in the example keep their dodge/parry bonuses but simply lose their Dex mods.</p><p></p><p>As for shields:</p><p></p><p>Page 147 - Shields "All shields have a shield bonus. This is added to the Defense Value of any character who is parrying (see page 160)." ----- "Also, the shield bonus is added to the Defense Value of any character who is dodging a ranged attack. This represents the relative ease of ducking behind a shield to evade missles."</p><p></p><p>Reading this, it looks as if no shield bonus is allowed to flat-footed characters since the shield bonus is only added to parrying and dodging values. Baically, I guess the character really isn't holding the shield "ready" - just like he isn't actively dodging or parrying.</p><p></p><p>Wow - flat-footed is worse than I initially thought!</p><p></p><p>I guess uncanny dodge allows a little improvement with adding the Dex mod, but that's about it.</p><p></p><p>Does this sound correct to everyone?</p></blockquote><p></p>
[QUOTE="Shonuff, post: 1381397, member: 13117"] After a reread, I think you're correct. page 160 - at the end of Defense Value section "A character will lose his Dodge Bonus or Parry Bonus when caught flat-footed or when he is clinging for life on the edge of a mile-high cliff-top." page 160 - Touch attacks and Flat-footed Defense Values "When characters are caught flat-footed, they lose all dodge and parry bonuses so their Defense Value will always be the base of 10, assuming their size is Medium." I think what throws people off is here: Page 161 - Flat-footed "At the start of battle, before you had a chance to act (specifically, before your fitsy regular turn in the initiative order), you are flat-footed. You cannot use your Dexterity bonus to DV (if any) while flat-footed. Some classes have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to DV due to being flat-footed." Being the main paragraph dedicated to the flat-footed situation in combat, it is odd they do not again clarify the complete loss of parry and dodge bonuses. They only mention the loss of Dex bonuses to DV. --- Due to this, I've seen people incorrectly write out combat examples by allowing the characters in the example keep their dodge/parry bonuses but simply lose their Dex mods. As for shields: Page 147 - Shields "All shields have a shield bonus. This is added to the Defense Value of any character who is parrying (see page 160)." ----- "Also, the shield bonus is added to the Defense Value of any character who is dodging a ranged attack. This represents the relative ease of ducking behind a shield to evade missles." Reading this, it looks as if no shield bonus is allowed to flat-footed characters since the shield bonus is only added to parrying and dodging values. Baically, I guess the character really isn't holding the shield "ready" - just like he isn't actively dodging or parrying. Wow - flat-footed is worse than I initially thought! I guess uncanny dodge allows a little improvement with adding the Dex mod, but that's about it. Does this sound correct to everyone? [/QUOTE]
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