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Conan The RPG: Impressions + Ideas & GM Support
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<blockquote data-quote="Iron_Chef" data-source="post: 1418641" data-attributes="member: 4530"><p>Conan does away with masterwork weapons, replacing them with Akbitanan steel. The following is an effort to return masterwork weapons to the game, while still keeping Akbitanan weapons clearly superior.</p><p></p><p><strong>MASTERWORK WEAPONS</strong></p><p>A masterwork weapon grants the wielder a +1 bonus to attack rolls and costs three times as much as a normal version of the weapon (minimum 30 sp).</p><p></p><p>MASTERWORK WEAPONS BY RACE:</p><p>Bossonian: Bossonian longbow</p><p>Darfari: All clubs</p><p>Ghanata: Ghanata knife</p><p>Gunderman: Pike</p><p>Hyborian: All Maces, Lances, Polearms, Swords, Warhammers</p><p>Hyrkanian: Hyrkanian bow</p><p>Kothian: Greatsword</p><p>Kush: All Spears</p><p>Nordheimir: All Axes and Swords (except scimitar and tulwar), War Maul</p><p>Picts: All Primitive weapons</p><p>Shemite: All swords, Shemite bow</p><p>Souther Islander or Souther Black Kingdoms: Spear</p><p>Stygian: Khopesh, Stygian bow, Short sword, Whip</p><p>Turanian: Hyrkanian bow, Scimitar, Tulwar, Whip</p><p>Vendhyan: Light lance, Tulwar</p><p>Yuetshi: Yuetshi knife</p><p>Zamorian: All Daggers, Knives, Stilettos</p><p>Zingaran: Arming Sword, Broadsword</p><p></p><p>In addition to being of the correct race, the creator must also have a minimum 8 ranks in Craft (Weaponsmith).</p><p></p><p>The Khopesh sword is not yet in the rules, but can be seen on the Road Of Kings cover; it is a hooked egyptian sword whose stats should be forthcoming. The war maul (Thorgrim's hammer from the movie Conan The Barbarian) is here:</p><p></p><p><strong>War Maul (Large Exotic Melee):</strong> The war maul is a five foot warhammer that is too heavy to use for an untrained Medium creature, even with two hands. In fact, a creature must have a minimum Strength score of 17 to even wield one effectively at all. A Medium creature with the Exotic Weapon Proficiency and Strength 17+ can wield the war maul with two hands. A Large creature can use a war maul with two hands as a martial weapon, or with one hand as an exotic weapon. A Large creature without the Exotic Weapon Proficiency who uses the war maul in one hand suffers the standard -4 penalty to its attack rolls. </p><p></p><p><strong>War Maul: </strong>100 sp, 2d8/x3, AP 7, 30 lb., Hardness 8, Hit Points 10, Bludgeoning, Reach: 5 ft.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1418641, member: 4530"] Conan does away with masterwork weapons, replacing them with Akbitanan steel. The following is an effort to return masterwork weapons to the game, while still keeping Akbitanan weapons clearly superior. [b]MASTERWORK WEAPONS[/b] A masterwork weapon grants the wielder a +1 bonus to attack rolls and costs three times as much as a normal version of the weapon (minimum 30 sp). MASTERWORK WEAPONS BY RACE: Bossonian: Bossonian longbow Darfari: All clubs Ghanata: Ghanata knife Gunderman: Pike Hyborian: All Maces, Lances, Polearms, Swords, Warhammers Hyrkanian: Hyrkanian bow Kothian: Greatsword Kush: All Spears Nordheimir: All Axes and Swords (except scimitar and tulwar), War Maul Picts: All Primitive weapons Shemite: All swords, Shemite bow Souther Islander or Souther Black Kingdoms: Spear Stygian: Khopesh, Stygian bow, Short sword, Whip Turanian: Hyrkanian bow, Scimitar, Tulwar, Whip Vendhyan: Light lance, Tulwar Yuetshi: Yuetshi knife Zamorian: All Daggers, Knives, Stilettos Zingaran: Arming Sword, Broadsword In addition to being of the correct race, the creator must also have a minimum 8 ranks in Craft (Weaponsmith). The Khopesh sword is not yet in the rules, but can be seen on the Road Of Kings cover; it is a hooked egyptian sword whose stats should be forthcoming. The war maul (Thorgrim's hammer from the movie Conan The Barbarian) is here: [b]War Maul (Large Exotic Melee):[/b] The war maul is a five foot warhammer that is too heavy to use for an untrained Medium creature, even with two hands. In fact, a creature must have a minimum Strength score of 17 to even wield one effectively at all. A Medium creature with the Exotic Weapon Proficiency and Strength 17+ can wield the war maul with two hands. A Large creature can use a war maul with two hands as a martial weapon, or with one hand as an exotic weapon. A Large creature without the Exotic Weapon Proficiency who uses the war maul in one hand suffers the standard -4 penalty to its attack rolls. [b]War Maul: [/b]100 sp, 2d8/x3, AP 7, 30 lb., Hardness 8, Hit Points 10, Bludgeoning, Reach: 5 ft. [/QUOTE]
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