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Conan The RPG?
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<blockquote data-quote="scourger" data-source="post: 2059253" data-attributes="member: 12328"><p>As a playtester, I found it a difficult system to run. So did the other players in my group. As you can see from the prior posts, it adds more complexity to an already complex game. I don't care for the extra rules mechanics, but some people love them. One gamer's trash is another gamer's treasure. </p><p></p><p>My recommendation would be to pick the excellent adventure module Ancient Kingdoms: Mesopotamia from Necromancer Games and run it with a "Conan feel." That is what I intend to do. If I need a weapon to break, it will break on a threat or crit. If armor needs to be rent, it will happen when subjected to a critical hit. I can't keep up with how many damage points the equipment has taken. The core D&D classes work just fine for a Conan D&D game based on my reading of Howard. The PCs might not be able to even play spellcasters--those classes could certainly be reserved for the bad guys. Or, maybe the PCs can only have spellcasting classes every other level. I just think there are ways to run a game that captures all these elements without rewriting the core d20 rules.</p></blockquote><p></p>
[QUOTE="scourger, post: 2059253, member: 12328"] As a playtester, I found it a difficult system to run. So did the other players in my group. As you can see from the prior posts, it adds more complexity to an already complex game. I don't care for the extra rules mechanics, but some people love them. One gamer's trash is another gamer's treasure. My recommendation would be to pick the excellent adventure module Ancient Kingdoms: Mesopotamia from Necromancer Games and run it with a "Conan feel." That is what I intend to do. If I need a weapon to break, it will break on a threat or crit. If armor needs to be rent, it will happen when subjected to a critical hit. I can't keep up with how many damage points the equipment has taken. The core D&D classes work just fine for a Conan D&D game based on my reading of Howard. The PCs might not be able to even play spellcasters--those classes could certainly be reserved for the bad guys. Or, maybe the PCs can only have spellcasting classes every other level. I just think there are ways to run a game that captures all these elements without rewriting the core d20 rules. [/QUOTE]
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