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General Tabletop Discussion
D&D Older Editions
Conan vs the Swarms of Soldiers.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7429066" data-attributes="member: 82106"><p>It isn't as simple as it sounds. This was one of my original design goals with HoML, but its VERY VERY HARD to design good interesting powers which somehow 'become' strikerish, defenderish (the two easy ones actually), controllerish, or leaderish simply because of the character's role. I mean, you can kinda do it, but the result is nothing like as interesting as actual powers. </p><p></p><p>What I did was to construct a system where it is easy to borrow and reflavor things, and powers generally are attached to non-class-specific things. So you might NOT really get a vast use out of an ability designed for a striker, as a leader (say) but you COULD use it, and maybe your class feature will still make it work OK for you. Lots of times a power will be fine for anyone though, and just reflavoring it lets it cover a lot of ground.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7429066, member: 82106"] It isn't as simple as it sounds. This was one of my original design goals with HoML, but its VERY VERY HARD to design good interesting powers which somehow 'become' strikerish, defenderish (the two easy ones actually), controllerish, or leaderish simply because of the character's role. I mean, you can kinda do it, but the result is nothing like as interesting as actual powers. What I did was to construct a system where it is easy to borrow and reflavor things, and powers generally are attached to non-class-specific things. So you might NOT really get a vast use out of an ability designed for a striker, as a leader (say) but you COULD use it, and maybe your class feature will still make it work OK for you. Lots of times a power will be fine for anyone though, and just reflavoring it lets it cover a lot of ground. [/QUOTE]
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Conan vs the Swarms of Soldiers.
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