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General Tabletop Discussion
D&D Older Editions
Conan vs the Swarms of Soldiers.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7429068" data-attributes="member: 82106"><p>Well, in essence, this is what HoML actually does. You pick 'boons', which usually have powers attached to them, as well as a fairly feat-like effect (usually, not always). I don't have a rule that says you CANNOT take a boon just because you are class X vs class Y. Its up to you to figure out the thematic elements of your character as you see fit! Classes do get features which help to depict the particular thing you want your character to be, but something like 'Multiclassing' is essentially foreign to HoML. </p><p></p><p>So, a fighter can easily learn to cast some spells for instance. Its just likely he doesn't know how to use an implement, and may not have a super high attack bonus with them. Still, you could create a 'gish' simply by giving your fighter a good secondary in INT and rack up some spells as boons! This is made a bit easier by the fact that there are no ABIs and the bonus range for ability scores is in any case more compressed. So even a regular plain "I'm no genius" fighter COULD pick up a magical trick or two, if it made sense.</p><p></p><p>The main thrust though is to simply not worry about what is 'mechanically good' and just work on the thematics of your character anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7429068, member: 82106"] Well, in essence, this is what HoML actually does. You pick 'boons', which usually have powers attached to them, as well as a fairly feat-like effect (usually, not always). I don't have a rule that says you CANNOT take a boon just because you are class X vs class Y. Its up to you to figure out the thematic elements of your character as you see fit! Classes do get features which help to depict the particular thing you want your character to be, but something like 'Multiclassing' is essentially foreign to HoML. So, a fighter can easily learn to cast some spells for instance. Its just likely he doesn't know how to use an implement, and may not have a super high attack bonus with them. Still, you could create a 'gish' simply by giving your fighter a good secondary in INT and rack up some spells as boons! This is made a bit easier by the fact that there are no ABIs and the bonus range for ability scores is in any case more compressed. So even a regular plain "I'm no genius" fighter COULD pick up a magical trick or two, if it made sense. The main thrust though is to simply not worry about what is 'mechanically good' and just work on the thematics of your character anyway. [/QUOTE]
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