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General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
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<blockquote data-quote="neobolts" data-source="post: 6542612" data-attributes="member: 65244"><p>Our group is most recently coming from 4e and Pathfinder and some of them are very keen on optimization.</p><p></p><p></p><p></p><p>The concerns were more about enemy ranged (archers, etc) knocking out stuff. One of the frustrated players is also considering a Paladin next, so they'd be frontline. </p><p></p><p></p><p></p><p>Oh yeah, it totally needed to be fixed; we used a "buffs received" cap houserule in 3.x. But 5e concentration seems a bit too harsh at times.</p><p></p><p></p><p></p><p>The item could do something this too, maybe they auto pass their first concentration check on damage each encounter. Or maybe when they fail, they don't lose it immediately...maybe it persists for addtional rounds equal to their caster mod. That way they have some measure of reliability.</p><p></p><p></p><p></p><p>Potions are a great suggestion! I'll have to look at this in more detail.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6542612, member: 65244"] Our group is most recently coming from 4e and Pathfinder and some of them are very keen on optimization. The concerns were more about enemy ranged (archers, etc) knocking out stuff. One of the frustrated players is also considering a Paladin next, so they'd be frontline. Oh yeah, it totally needed to be fixed; we used a "buffs received" cap houserule in 3.x. But 5e concentration seems a bit too harsh at times. The item could do something this too, maybe they auto pass their first concentration check on damage each encounter. Or maybe when they fail, they don't lose it immediately...maybe it persists for addtional rounds equal to their caster mod. That way they have some measure of reliability. Potions are a great suggestion! I'll have to look at this in more detail. [/QUOTE]
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Concentration: Addressing Player Concerns
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