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General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
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<blockquote data-quote="procproc" data-source="post: 6547633" data-attributes="member: 6791328"><p>I haven't thought too much about this approach, but this may work as well as or better than getting rid of saving throws on damage. It does seem like it's more bookkeeping to worry about.</p><p></p><p>I don't have much experience with actual play above level 5 yet, but casters definitely don't seem overpowered at low levels, even without the concentration restriction. I've heard mixed things about casters at high levels, ranging from "they're totally useless against legendary resistance" to "they're crazy overpowered", though I suspect the people who said the latter weren't used to 2e/3e wizards as a basis for comparison. I will say that on paper, wizards look much weaker than melee classes.</p><p></p><p>One of my problems with the one concentration spell limit is it means there's pretty much always going to be a single best spell to use, and the rest of the concentration spells are (therefore) useless. When you can have multiple spells active, there's a more interesting balance to be struck between how many spells to use at once, what combination is best, etc., that makes for more interesting decisions for the caster.</p></blockquote><p></p>
[QUOTE="procproc, post: 6547633, member: 6791328"] I haven't thought too much about this approach, but this may work as well as or better than getting rid of saving throws on damage. It does seem like it's more bookkeeping to worry about. I don't have much experience with actual play above level 5 yet, but casters definitely don't seem overpowered at low levels, even without the concentration restriction. I've heard mixed things about casters at high levels, ranging from "they're totally useless against legendary resistance" to "they're crazy overpowered", though I suspect the people who said the latter weren't used to 2e/3e wizards as a basis for comparison. I will say that on paper, wizards look much weaker than melee classes. One of my problems with the one concentration spell limit is it means there's pretty much always going to be a single best spell to use, and the rest of the concentration spells are (therefore) useless. When you can have multiple spells active, there's a more interesting balance to be struck between how many spells to use at once, what combination is best, etc., that makes for more interesting decisions for the caster. [/QUOTE]
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