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General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
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<blockquote data-quote="jgsugden" data-source="post: 6547670" data-attributes="member: 2629"><p>The assumption that spellcasters should not lose their concentration on spells underlies a lot of arguments here - and is faulty. </p><p></p><p>If you find the concentration mechanic troubling, it is likely because you're not yet comfortable with the feel of 5E. They put the mechanic into the game with the expectation that PCs will lose concentration. It is one of the balances for these spells. PCs are intended to have the benefit of these spells for only a brief time before they lose it unless they find ways to protect their concentration. </p><p></p><p>Buff spells, in general, are intended to be much weaker in 5E than in prior editions. MUCH weaker. They use concentration as an intentionally heavy anchor on these well known and historically significant spells to keep PCs from becoming a wall of spell effects that go through the same series of spells for every combat. They want you to only have one at a time in place and to lose them so that you need to cycle to other concentration spells or decide that the situation is not right to use another concentration spell. The use of concentration spells should not be assumed to be something that is done in every combat. </p><p></p><p>They're trying to avoid the feel that these are spells that should be used in every single combat. When that feel is present, they stop being spells and start becoming features of the class. If that is what they're going to be, then they need to be built like features of the class, not like spells. For those players that like the traditional idea of a wizard walking around with mage armor, protection from fire, resist cold, stoneskin, globe of invulnerability, contingency, and a few other spells when they enter a battle - this is not the edition built to serve that image. This is an edition where the wizard is more Gandalf than Elminster.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6547670, member: 2629"] The assumption that spellcasters should not lose their concentration on spells underlies a lot of arguments here - and is faulty. If you find the concentration mechanic troubling, it is likely because you're not yet comfortable with the feel of 5E. They put the mechanic into the game with the expectation that PCs will lose concentration. It is one of the balances for these spells. PCs are intended to have the benefit of these spells for only a brief time before they lose it unless they find ways to protect their concentration. Buff spells, in general, are intended to be much weaker in 5E than in prior editions. MUCH weaker. They use concentration as an intentionally heavy anchor on these well known and historically significant spells to keep PCs from becoming a wall of spell effects that go through the same series of spells for every combat. They want you to only have one at a time in place and to lose them so that you need to cycle to other concentration spells or decide that the situation is not right to use another concentration spell. The use of concentration spells should not be assumed to be something that is done in every combat. They're trying to avoid the feel that these are spells that should be used in every single combat. When that feel is present, they stop being spells and start becoming features of the class. If that is what they're going to be, then they need to be built like features of the class, not like spells. For those players that like the traditional idea of a wizard walking around with mage armor, protection from fire, resist cold, stoneskin, globe of invulnerability, contingency, and a few other spells when they enter a battle - this is not the edition built to serve that image. This is an edition where the wizard is more Gandalf than Elminster. [/QUOTE]
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