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Concentration: Addressing Player Concerns
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<blockquote data-quote="KarinsDad" data-source="post: 6547733" data-attributes="member: 2011"><p>Yeah, yeah. Until the lightning bolt hits your flying wizard and he falls to the ground for an additional 5D6 damage.</p><p></p><p></p><p>The first problem with your theory is that 3E would have been a nightmare and it wasn't. Yes, some players took advantage of multi-spell buffing, but those buffs lasted for hours. But, 3E was not "broken" per se. High level casters were a bit uber, especially ones in certain prestige classes. But, high level play was still viable. Alternatively in 5E, the vast majority of concentration spells last 10 minutes or less.</p><p></p><p>The second problem with your theory is that it does not take into account multiple encounters. Sure, earlier encounters might be easier, but if the spell casters use up a lot of their resources early on, they do not have as much in the gas tank for later encounters.</p><p></p><p>Another problem with your theory is that casters who put up multiple concentration spells turn themselves into bigger targets. In 3E, a buffer was not that big of a target because the spell was already cast and self sustaining. In 5E, damaging or knocking unconscious a caster who has multiple concentration spells up can drop multiple spells. So yes, the caster is more effective, but that just means that he's now more of a target. Pros and Cons.</p><p></p><p></p><p>You could try to "break my game in seconds", but no you really couldn't.</p><p></p><p>Haste: "When the spell ends, the target can't move or take actions until after its next turn".</p><p></p><p>Do you seriously think that as DM, that this is never going to happen if a PC spams Haste in my game? That your hypothetical Sorcerer is not going to get his hat handed to him and half or more of the party just stand there for an entire round of NPC attacks?</p><p></p><p>Seriously?</p><p></p><p>Yes, this makes PCs a bit more potent. But just think what it does for Dragons (especially dragons in my game that get 2x Cha in spells).</p><p></p><p>Drow in my game would not easily fall to multiple Hold Person spells because the Drow too would be casting multiple concentration spells. Good for the goose.</p><p></p><p></p><p>PS. I really get the impression that your DM is unable to challenge his players with all of your "high level PCs are unstoppable as is" posts. How many times did your DM drop the entire party into a large pool of water and have them fight that way? How many times has your DM split the party up with a single sliding wall? Most of your posts seem to be ones where the PCs seem to know about their enemies and are easily able to surprise them, and the PCs seem to always be able to help one another. Sorry. That doesn't happen at everyone's table.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6547733, member: 2011"] Yeah, yeah. Until the lightning bolt hits your flying wizard and he falls to the ground for an additional 5D6 damage. The first problem with your theory is that 3E would have been a nightmare and it wasn't. Yes, some players took advantage of multi-spell buffing, but those buffs lasted for hours. But, 3E was not "broken" per se. High level casters were a bit uber, especially ones in certain prestige classes. But, high level play was still viable. Alternatively in 5E, the vast majority of concentration spells last 10 minutes or less. The second problem with your theory is that it does not take into account multiple encounters. Sure, earlier encounters might be easier, but if the spell casters use up a lot of their resources early on, they do not have as much in the gas tank for later encounters. Another problem with your theory is that casters who put up multiple concentration spells turn themselves into bigger targets. In 3E, a buffer was not that big of a target because the spell was already cast and self sustaining. In 5E, damaging or knocking unconscious a caster who has multiple concentration spells up can drop multiple spells. So yes, the caster is more effective, but that just means that he's now more of a target. Pros and Cons. You could try to "break my game in seconds", but no you really couldn't. Haste: "When the spell ends, the target can't move or take actions until after its next turn". Do you seriously think that as DM, that this is never going to happen if a PC spams Haste in my game? That your hypothetical Sorcerer is not going to get his hat handed to him and half or more of the party just stand there for an entire round of NPC attacks? Seriously? Yes, this makes PCs a bit more potent. But just think what it does for Dragons (especially dragons in my game that get 2x Cha in spells). Drow in my game would not easily fall to multiple Hold Person spells because the Drow too would be casting multiple concentration spells. Good for the goose. PS. I really get the impression that your DM is unable to challenge his players with all of your "high level PCs are unstoppable as is" posts. How many times did your DM drop the entire party into a large pool of water and have them fight that way? How many times has your DM split the party up with a single sliding wall? Most of your posts seem to be ones where the PCs seem to know about their enemies and are easily able to surprise them, and the PCs seem to always be able to help one another. Sorry. That doesn't happen at everyone's table. [/QUOTE]
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