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Concentration: Addressing Player Concerns
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<blockquote data-quote="DaveDash" data-source="post: 6547743" data-attributes="member: 6786202"><p>There's nothing really theory about it KarinsDad, I'm playing high level, you're not.</p><p></p><p>The problem with YOUR <strong>theory</strong> is that first level spells are still very powerful at higher levels, and you have tons to burn. DC's still scale for those low level spells. Casting bless and bane every encounter is going to have a HUGE impact on the difficulty.</p><p></p><p>The problem with YOUR <strong>theory</strong> is the more casters you have in the party, the more quadratic the power level. There are a lot more total spell slots to go around now in a party due to many other classes being upgraded in their spellcasting status.</p><p></p><p>The problem with YOUR <strong>theory</strong> is the monsters simply aren't designed like they were in 3rd edition, they're not designed to face quadratic casters, many of them are not spell casters themselves any more, and do not have all the special qualities (spell resistance, true sight, etc) that they used to. They certainly also don't have scaling saving throws like they used to.</p><p></p><p>The problem with YOUR <strong>theory</strong> is that players tend to hoard resources anyway then "Go Nova" for the boss fights (which also tend to last longer), so allowing them to quadractically buff stack means up to 4 times the amount of buffs/debuffs in those hard encounters. </p><p>I've seen a Level 14 Paladin Solo a CR18 Dragon with buff stacking via potions.</p><p></p><p>You have zero experience at the higher levels, the potential for abuse is massive even allowing two combinations of concentration spells. I see huge potential for abuse with Greater Invisibility + other combinations. Etherealness + Invisibility abuse, and many other combinations.</p><p></p><p>Streamlined monster statblocks in 5e and the action economy simply isn't designed to handle buff/debuff stacking. Saving throws are not designed to handle buff/debuff stacking. Bounded accuracy is not designed to handle buff/debuff stacking. Breaking casters concentration when you're not a spell caster yourself simply isn't designed to handle buff/debuff stacking.</p><p></p><p>But you know what, If you feel it's working? Good luck to you. For me, even as a player, I enjoy the challenge and tactical choice that the mechanic brings with it.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6547743, member: 6786202"] There's nothing really theory about it KarinsDad, I'm playing high level, you're not. The problem with YOUR [B]theory[/B] is that first level spells are still very powerful at higher levels, and you have tons to burn. DC's still scale for those low level spells. Casting bless and bane every encounter is going to have a HUGE impact on the difficulty. The problem with YOUR [B]theory[/B] is the more casters you have in the party, the more quadratic the power level. There are a lot more total spell slots to go around now in a party due to many other classes being upgraded in their spellcasting status. The problem with YOUR [B]theory[/B] is the monsters simply aren't designed like they were in 3rd edition, they're not designed to face quadratic casters, many of them are not spell casters themselves any more, and do not have all the special qualities (spell resistance, true sight, etc) that they used to. They certainly also don't have scaling saving throws like they used to. The problem with YOUR [B]theory[/B] is that players tend to hoard resources anyway then "Go Nova" for the boss fights (which also tend to last longer), so allowing them to quadractically buff stack means up to 4 times the amount of buffs/debuffs in those hard encounters. I've seen a Level 14 Paladin Solo a CR18 Dragon with buff stacking via potions. You have zero experience at the higher levels, the potential for abuse is massive even allowing two combinations of concentration spells. I see huge potential for abuse with Greater Invisibility + other combinations. Etherealness + Invisibility abuse, and many other combinations. Streamlined monster statblocks in 5e and the action economy simply isn't designed to handle buff/debuff stacking. Saving throws are not designed to handle buff/debuff stacking. Bounded accuracy is not designed to handle buff/debuff stacking. Breaking casters concentration when you're not a spell caster yourself simply isn't designed to handle buff/debuff stacking. But you know what, If you feel it's working? Good luck to you. For me, even as a player, I enjoy the challenge and tactical choice that the mechanic brings with it. [/QUOTE]
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