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Concentration: Addressing Player Concerns
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<blockquote data-quote="KarinsDad" data-source="post: 6547946" data-attributes="member: 2011"><p>It feels to me that your entire position boils down to a rationalization of "that's the way they wrote it, so that's how it should be". There's no game mechanics balance or other reasons for your position beyond "holding the magic requires concentration". Why? Why is that important? Why does that have anything to do with fiction other than the one scene in HP where Snape is concentrating to prevent the bludger from hitting Harry and even his concentration was disrupted via loss of line of sight.</p><p></p><p>Why is a concentrating caster able to cast any other spells? Why does that make sense? Why doesn't Frightened or Blinded or Deafened or Poisoned or Charmed or Grappled or Restrained not have at least some chance to interrupt concentration? Why does that make 100% total sense to you? Sorry, these do not really make much sense to me. A frightened creature is not in total control, hence, concentration should not be a sure thing. The rules are only that way because the designers wrote them that way. 1 hit point of damage requires a save, but being frightened or grappled does nothing.</p><p></p><p></p><p>What would make total sense to me is for casters to have to concentrate on higher level spells, but not lower level spells. But, the rules are not that either.</p><p></p><p></p><p>And Kabaddi is not a great example of any sort of concentration. Holding their breath and using little of it to say "Kabaddi" over and over again is something trained into these players over many years or a decade. I doubt that they concentrate much on it at all and are more focused on touching foes and escaping. Saying Kabaddi is like the somatic components more than concentration (i.e. something someone not trained would have difficulty doing, but something that comes easy to someone trained). Kabaddi is a way to decrease the duration of moving through enemy territory, not something that takes away the focus of the player.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6547946, member: 2011"] It feels to me that your entire position boils down to a rationalization of "that's the way they wrote it, so that's how it should be". There's no game mechanics balance or other reasons for your position beyond "holding the magic requires concentration". Why? Why is that important? Why does that have anything to do with fiction other than the one scene in HP where Snape is concentrating to prevent the bludger from hitting Harry and even his concentration was disrupted via loss of line of sight. Why is a concentrating caster able to cast any other spells? Why does that make sense? Why doesn't Frightened or Blinded or Deafened or Poisoned or Charmed or Grappled or Restrained not have at least some chance to interrupt concentration? Why does that make 100% total sense to you? Sorry, these do not really make much sense to me. A frightened creature is not in total control, hence, concentration should not be a sure thing. The rules are only that way because the designers wrote them that way. 1 hit point of damage requires a save, but being frightened or grappled does nothing. What would make total sense to me is for casters to have to concentrate on higher level spells, but not lower level spells. But, the rules are not that either. And Kabaddi is not a great example of any sort of concentration. Holding their breath and using little of it to say "Kabaddi" over and over again is something trained into these players over many years or a decade. I doubt that they concentrate much on it at all and are more focused on touching foes and escaping. Saying Kabaddi is like the somatic components more than concentration (i.e. something someone not trained would have difficulty doing, but something that comes easy to someone trained). Kabaddi is a way to decrease the duration of moving through enemy territory, not something that takes away the focus of the player. [/QUOTE]
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