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General Tabletop Discussion
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Concentration: Addressing Player Concerns
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<blockquote data-quote="Blue" data-source="post: 6548885" data-attributes="member: 20564"><p>I haven't had a problem with it. First, you can stack buffs - so many of the classes are casters it's easy to have several out. You just can't have one PC be the source of all the buffs. Also many of the buff spells are well balanced even if they only last a short time. Haste costing an action and a 3rd level slot that lasts for "only" 2 rounds will give six extra actions. Especially at higher levels when the slot cost is less important these buffs are even more worthwhile even if short-lived. And if you are encouraging your foe to split up attackers between several casters concentrating (some like the paladin, ranger and cleric with good ACs) instead of focus firing, you've got an additional bonus right there. Assuming you are fighting intelligent opponents - against animals and beasts it should be easy enough to keep some casters out of melee.</p></blockquote><p></p>
[QUOTE="Blue, post: 6548885, member: 20564"] I haven't had a problem with it. First, you can stack buffs - so many of the classes are casters it's easy to have several out. You just can't have one PC be the source of all the buffs. Also many of the buff spells are well balanced even if they only last a short time. Haste costing an action and a 3rd level slot that lasts for "only" 2 rounds will give six extra actions. Especially at higher levels when the slot cost is less important these buffs are even more worthwhile even if short-lived. And if you are encouraging your foe to split up attackers between several casters concentrating (some like the paladin, ranger and cleric with good ACs) instead of focus firing, you've got an additional bonus right there. Assuming you are fighting intelligent opponents - against animals and beasts it should be easy enough to keep some casters out of melee. [/QUOTE]
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