Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jiggawatts" data-source="post: 6549265" data-attributes="member: 6687982"><p>I would probably be more ok if you could have, at the bare minimum, one offensive concentration and one defensive concentration active at the same time. This would let me help out my allies while still allowing me to play the type of Mage I enjoy. Maybe a custom feat, although it just seems like another feat tax.</p><p></p><p>Its interesting how everyone always talks about "the earlier editions" in this argument, when they are really just talking about specifically 3E in order to make their point. Yes, casters were unbalanced in 3E, this was due to a plethora of reasons, not the least of which was removing the drawbacks of magic. They also gave the previously warrior exclusive multiple attacks to everyone whilst removing his advantages (superior saving throws, exceptional strength, exceptional con, better magic item access, etc). Not to mention there was no such thing as a concentration save in AD&D, if you got hit in the process of spellcasting you automatically lost the spell. All of those things combined (and more) is the reason we got the unbalanced nature of things in 3E. </p><p></p><p>And because the question was asked, I very much love the team concept of D&D, i'm always the first one to congratulate someone on a good idea, give encouragement, and celebrate other peoples natural 20. I'm not looking to overshadow anyone or relegate my party members to glorified henchmen, then again this has never been the case of our group anyway. Although I love the mental exercise I get from coming up with clever uses or combinations of spells to tackle a problem we face, it is part of my enjoyment of the game. Sometimes being part of a team also means letting your fellow teammates take center stage, whether this is the Rogue using stealth, deception, lockpicking, and trap disarming to successfully break into the sultans treasure vault, the Bard using a combination of bardic performance, diplomacy, and roleplaying to bypass an encounter completely, the Barbarian saying "I got this" as he charges and wades through swaths of enemies in melee, or the Mage doing his thing with his spells, it's ok to sit back and enjoy the show sometimes. (All of these things are real life examples from our games btw). </p><p></p><p>The funny thing is, I love almost every part of 5E, from the focus on roleplaying to capturing that intangible "feel" of D&D, my only two real nitpicks are the aforementioned magic system, and going from 1 hit point to 100+ with 8 hours of sleep, other than those two things they nailed it.</p></blockquote><p></p>
[QUOTE="Jiggawatts, post: 6549265, member: 6687982"] I would probably be more ok if you could have, at the bare minimum, one offensive concentration and one defensive concentration active at the same time. This would let me help out my allies while still allowing me to play the type of Mage I enjoy. Maybe a custom feat, although it just seems like another feat tax. Its interesting how everyone always talks about "the earlier editions" in this argument, when they are really just talking about specifically 3E in order to make their point. Yes, casters were unbalanced in 3E, this was due to a plethora of reasons, not the least of which was removing the drawbacks of magic. They also gave the previously warrior exclusive multiple attacks to everyone whilst removing his advantages (superior saving throws, exceptional strength, exceptional con, better magic item access, etc). Not to mention there was no such thing as a concentration save in AD&D, if you got hit in the process of spellcasting you automatically lost the spell. All of those things combined (and more) is the reason we got the unbalanced nature of things in 3E. And because the question was asked, I very much love the team concept of D&D, i'm always the first one to congratulate someone on a good idea, give encouragement, and celebrate other peoples natural 20. I'm not looking to overshadow anyone or relegate my party members to glorified henchmen, then again this has never been the case of our group anyway. Although I love the mental exercise I get from coming up with clever uses or combinations of spells to tackle a problem we face, it is part of my enjoyment of the game. Sometimes being part of a team also means letting your fellow teammates take center stage, whether this is the Rogue using stealth, deception, lockpicking, and trap disarming to successfully break into the sultans treasure vault, the Bard using a combination of bardic performance, diplomacy, and roleplaying to bypass an encounter completely, the Barbarian saying "I got this" as he charges and wades through swaths of enemies in melee, or the Mage doing his thing with his spells, it's ok to sit back and enjoy the show sometimes. (All of these things are real life examples from our games btw). The funny thing is, I love almost every part of 5E, from the focus on roleplaying to capturing that intangible "feel" of D&D, my only two real nitpicks are the aforementioned magic system, and going from 1 hit point to 100+ with 8 hours of sleep, other than those two things they nailed it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
Top